1 SuperTux Levels by octo
2 =========================
4 This package contains levels for SuperTux, a 2D jump'n'run game featuring our
5 beloved penguin mascot, Tux. For more information on SuperTux, please visit the
6 SuperTux homepage at <http://supertux.lethargik.org/>.
12 Currently, there are four sections:
14 * The “Incubator” levels are designed according to the “Milestone 2 Style
15 Guidelines.” The goal was to create levels of average difficulty. Levels
16 that are challenging for novice players and interesting for advanced
17 players, without being annoying or frustrating.
19 The levels should be easy to finish, but collecting all the coins can be
20 challenging. Also, care has been taken that speed-runs are possible and
21 fun. There are even secret pathways which can save you some time!
23 * The “Castle” levels are far more challenging. The levels take place at some
24 unnamed Badguy's castle. Penny is being held captive there and Tux is
25 trying to rescue her. This section consists of six levels:
28 When Tux tries to enter my domain, he find that the elevator is frozen to
29 the ground. He has to set out to turn the heating system on …
32 Tux needs to get into the castle, but it's heavily guarded. This is
33 probably a hard level.
36 Tux is inside the castle, but not quite. To get to Penny he has to get
37 past the guards in the outer regions of the castle. This level is hard.
40 Finally within the inner regions of the castle, Tux has to discover that
41 that Badguy is having a new heating system installed and not where he
42 used to be, so … were could he and Penny be? This level is of medium
43 difficulty but requires some precise jumping at the beginning. [*]
46 If Badguy is not on his throne, he can only be in one of two places. To
47 the torture chamber! This level is of medium difficulty.
50 Well, Badguy and Penny weren't in the torture chamber either (*whew!*).
51 So off to check the second possibility: Badguy's private chambers, way up
52 in that devious tower of his. This level is of medium difficulty.
54 The levels were designed to be a challenge for advanced players. They are a
55 bit mean here and there, but usually the player should be able to avoid
56 these traps once he knows they're there.
58 * The “Super Mario Land” levels are remakes of levels from the original
61 - Super Mario Land 1-1
62 Remake of the first level of the game.
64 - Super Mario Land 1-2
65 Remake of the second level of the game.
67 - Super Mario Land 1-3
68 Remake of the third level of the game.
70 * The “Super Mario World” levels are remakes of levels from the original SNES
74 This is a remake of the original "Yoshi's Island 2" level from "Super
75 Mario World", the SNES game. Everyone who has played the original game
76 will know this level from heart, as it is the level to gather some extra
80 This is a remake of the original "Chocolate Island 2" level from "Super
81 Mario World", the SNES game. Getting to the secret exit is a bit tricky
82 but should behave almost identical to the original game.
88 The overall difficulty varies greatly, depending mostly on the section you're
89 in. If you don't manage to complete one of the levels, please do tell me
90 (rather than sending the mafia to my home ;). Maybe a sign at the right place
91 will save a lot of other players from frustration, too …
97 To play there levels, copy the to the location where SuperTux expects its
98 levels. On most systems, the directory “octo” must be below the directory
99 “<prefix>/share/games/supertux2/levels/”, where “<prefix>” is the path where
100 you installed SuperTux. Usually that's “/usr” or “/opt”.
106 These levels were designed for SuperTux 0.3, the development version of the
107 second “milestone”. All levels were tested with revision 6663 of the SVN
108 repository and are completable. They were designed with revision 6663 of
109 SuperTux-Editor and vim 7.2.245. For incompatibilities with future versions,
110 please contact me (see below).
113 Copyright and License
114 ---------------------
116 All levels and accompanying material is copyrighted © 2009-2011 by Florian
117 Forster and are dual-licensed under the GNU General Public License (version 2
118 or later) and the Creative Commons Attribution-Share Alike 3.0 License
119 (CC-by-sa 3.0). For differing license agreements, please contact me (see
122 The full license terms can be read on the web at:
124 <http://www.gnu.org/licenses/gpl-2.0.html>
125 <http://creativecommons.org/licenses/by-sa/3.0/>
127 The full license terms of the GPL version 2 are also included in the file
134 To contact me send an email to <octo at verplant.org>, use the same address as
135 Jabber-ID or look for me on freenode (nick “octo”).
137 Any feedback is very welcome! (Especially negative one ;)
140 [*] Extra credit for everybody who manages to get the “1 up” and lives! ;)