1 SuperTux Levels by octo
2 =========================
4 This package contains levels for SuperTux, a 2D jump'n'run game featuring our
5 beloved penguin mascot, Tux. For more information on SuperTux, please visit the
6 SuperTux homepage at <http://supertux.lethargik.org/>.
12 The levels take place at some unnamed Badguy's castle. Penny is being held
13 captive there and Tux is trying to rescue her.
15 Currently, there are eight levels:
18 When Tux tries to enter my domain, he find that the elevator is frozen to
19 the ground. He has to set out to turn the heating system on …
22 Tux needs to get into the castle, but it's heavily guarded. This is
23 probably a hard level.
26 Tux is inside the castle, but not quite. To get to Penny he has to get past
27 the guards in the outer regions of the castle. This level is hard.
30 Finally within the inner regions of the castle, Tux has to discover that
31 that Badguy is having a new heating system installed and not where he used
32 to be, so … were could he and Penny be? This level is of medium difficulty
33 but requires some precise jumping at the beginning. [*]
36 If Badguy is not on his throne, he can only be in one of two places. To the
37 torture chamber! This level is of medium difficulty.
40 Well, Badguy and Penny weren't in the torture chamber either (*whew!*). So
41 off to check the second possibility: Badguy's private chambers, way up in
42 that devious tower of his. This level is of medium difficulty.
45 This is a remake of the original "Yoshi's Island 2" level from "Super Mario
46 World", the SNES game. Everyone who has played the original game will know
47 this level from heart, as it is the level to gather some extra lives.
50 This is a remake of the original "Chocolate Island 2" level from "Super
51 Mario World", the SNES game. Getting to the secret exit is a bit tricky but
52 should behave almost identical to the original game.
58 The levels were designed to be a challenge for advanced players. They are a bit
59 mean here and there, but usually the player should be able to avoid these traps
60 once he knows they're there.
62 If you don't manage to complete one of the levels, please do tell me (rather
63 than sending the mafia to my home ;). Maybe a sign at the right place will save
64 a lot of other players from frustration, too …
70 To play there levels, copy the to the location where SuperTux expects its
71 levels. On most systems, the directory “octo” must be below the directory
72 “<prefix>/share/games/supertux2/levels/”, where “<prefix>” is the path where
73 you installed SuperTux. Usually that's “/usr” or “/opt”.
79 These levels were designed for SuperTux 0.3, the development version of the
80 second “milestone”. All levels were tested with revision 5929 of the SVN
81 repository and are completable. They were designed with revision 5903 of
82 SuperTux-Editor and vim 7.2.245. For incompatibilities with future versions,
83 please contact me (see below).
89 All levels and accompanying material is copyrighted © 2009,2010 by Florian
90 Forster and are dual-licensed under the GNU General Public License (version 2
91 or later) and the Creative Commons Attribution-Share Alike 3.0 License
92 (CC-by-sa 3.0). For differing license agreements, please contact me (see
95 The full license terms can be read on the web at:
97 <http://www.gnu.org/licenses/gpl-2.0.html>
98 <http://creativecommons.org/licenses/by-sa/3.0/>
100 The full license terms of the GPL version 2 are also included in the file
107 To contact me send an email to <octo at verplant.org>, use the same address as
108 Jabber-ID or look for me on freenode (nick “octo”).
110 Any feedback is very welcome! (Especially negative one ;)
113 [*] Extra credit for everybody who manages to get the “1 up” and lives! ;)