71af416ad0a75ce4731a3d94a2bf7df3d106eea9
[supertux.git] / src / Makefile.am
1 localedir = $(datadir)/locale
2
3 bin_PROGRAMS = supertux
4 supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
5
6 supertux_SOURCES = \
7 screen/drawing_context.h \
8 screen/drawing_context.cpp \
9 screen/font.h \
10 screen/font.cpp \
11 screen/screen.h \
12 screen/screen.cpp \
13 screen/texture.cpp \
14 screen/texture.h \
15 lispwriter.h \
16 lispwriter.cpp \
17 badguy.cpp \
18 badguy.h \
19 bitmask.cpp \
20 bitmask.h \
21 button.cpp \
22 button.h \
23 camera.cpp \
24 camera.h \
25 collision.cpp \
26 collision.h \
27 configfile.cpp \
28 configfile.h \
29 door.cpp \
30 door.h \
31 intro.cpp \
32 intro.h \
33 defines.h \
34 gameloop.cpp \
35 gameloop.h \
36 globals.cpp \
37 globals.h \
38 high_scores.cpp \
39 high_scores.h \
40 interactive_object.cpp \
41 interactive_object.h \
42 level.cpp \
43 level.h \
44 leveleditor.cpp \
45 leveleditor.h \
46 lispreader.cpp \
47 lispreader.h \
48 menu.cpp \
49 menu.h \
50 mousecursor.cpp \
51 mousecursor.h \
52 musicref.cpp \
53 musicref.h \
54 particlesystem.cpp \
55 particlesystem.h \
56 physic.cpp \
57 physic.h \
58 player.cpp \
59 player.h \
60 scene.cpp \
61 scene.h \
62 setup.cpp \
63 setup.h \
64 sound.cpp \
65 sound.h \
66 sound_manager.h \
67 sound_manager.cpp \
68 special.cpp \
69 special.h \
70 sprite.h \
71 sprite.cpp \
72 sprite_manager.cpp \
73 sprite_manager.h \
74 supertux.cpp \
75 timer.cpp \
76 timer.h \
77 title.cpp \
78 title.h \
79 type.cpp \
80 type.h \
81 worldmap.cpp \
82 worldmap.h \
83 tile.h \
84 tile.cpp \
85 resources.h \
86 resources.cpp \
87 gameobjs.h \
88 gameobjs.cpp \
89 game_object.cpp \
90 game_object.h \
91 drawable.h \
92 background.h \
93 background.cpp \
94 tilemap.h \
95 tilemap.cpp \
96 moving_object.h \
97 moving_object.cpp \
98 serializable.h \
99 vector.cpp \
100 vector.h \
101 sector.cpp \
102 sector.h
103
104 # EOF #