1 // SuperTux - Crystallo
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/crystallo.hpp"
19 #include "sprite/sprite.hpp"
20 #include "supertux/object_factory.hpp"
21 #include "util/reader.hpp"
23 Crystallo::Crystallo(const Reader& reader) :
24 WalkingBadguy(reader, "images/creatures/crystallo/crystallo.sprite", "left", "right"),
30 reader.get("radius", radius);
33 Crystallo::Crystallo(const Vector& pos, Direction d) :
34 WalkingBadguy(pos, d, "images/creatures/crystallo/crystallo.sprite", "left", "right"),
43 Crystallo::active_update(float elapsed_time)
45 if(get_pos().x > (start_position.x + radius)){
50 if( get_pos().x < (start_position.x - radius)){
55 BadGuy::active_update(elapsed_time);
59 Crystallo::collision_squished(GameObject& object)
61 sprite->set_action(dir == LEFT ? "shattered-left" : "shattered-right");
62 kill_squished(object);