2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/dispenser.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/bullet.hpp"
22 #include "object/player.hpp"
23 #include "supertux/object_factory.hpp"
24 #include "supertux/sector.hpp"
25 #include "util/reader.hpp"
29 Dispenser::Dispenser(const Reader& reader) :
30 BadGuy(reader, "images/creatures/dispenser/dispenser.sprite"),
41 set_colgroup_active(COLGROUP_MOVING_STATIC);
42 sound_manager->preload("sounds/squish.wav");
43 reader.get("cycle", cycle);
44 reader.get("badguy", badguys);
45 random = false; // default
46 reader.get("random", random);
47 type = "dropper"; //default
48 reader.get("type", type);
54 if (badguys.size() <= 0)
55 throw std::runtime_error("No badguys in dispenser.");
57 if (type == "rocketlauncher") {
58 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
59 set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch.
61 if (start_dir == AUTO) {
64 } else if (type == "cannon") {
65 sprite->set_action("working");
67 sprite->set_action("dropper");
70 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
80 if( autotarget && !swivel ){ // auto cannon sprite might be wrong
81 Player* player = this->get_nearest_player();
83 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
84 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
87 dispense_timer.start(cycle, true);
92 Dispenser::deactivate()
94 dispense_timer.stop();
97 //TODO: Add launching velocity to certain badguys
99 Dispenser::collision_squished(GameObject& object)
101 //Cannon launching MrRocket can be broken by jumping on it
102 //other dispensers are not that fragile.
103 if (broken || type != "rocketlauncher") {
107 sprite->set_action(dir == LEFT ? "broken-left" : "broken-right");
108 dispense_timer.start(0);
109 set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon.
110 Player* player = dynamic_cast<Player*>(&object);
112 player->bounce(*this);
114 sound_manager->play("sounds/squish.wav", get_pos());
120 Dispenser::collision(GameObject& other, const CollisionHit& hit)
122 Player* player = dynamic_cast<Player*> (&other);
125 if (player->get_bbox().p2.y < (bbox.p1.y + 16)) {
126 collision_squished(*player);
135 Bullet* bullet = dynamic_cast<Bullet*> (&other);
137 return collision_bullet(*bullet, hit);
144 Dispenser::active_update(float )
146 if (dispense_timer.check()) {
147 // auto always shoots in Tux's direction
149 if( sprite->animation_done()) {
150 sprite->set_action(dir == LEFT ? "working-left" : "working-right");
154 Player* player = this->get_nearest_player();
155 if( player && !swivel ){
156 Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
157 if( dir != targetdir ){ // no target: swivel cannon
160 sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
161 } else { // tux in sight: shoot
172 Dispenser::launch_badguy()
174 //FIXME: Does is_offscreen() work right here?
175 if (!is_offscreen()) {
176 Direction launchdir = dir;
177 if( !autotarget && start_dir == AUTO ){
178 Player* player = this->get_nearest_player();
180 launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
184 if (badguys.size() > 1) {
186 next_badguy = gameRandom.rand(badguys.size());
191 if (next_badguy >= badguys.size())
196 std::string badguy = badguys[next_badguy];
198 if(badguy == "random") {
199 log_warning << "random is outdated; use a list of badguys to select from." << std::endl;
202 if(badguy == "goldbomb") {
203 log_warning << "goldbomb is not allowed to be dispensed" << std::endl;
208 GameObject *game_object;
213 /* Need to allocate the badguy first to figure out its bounding box. */
214 game_object = ObjectFactory::instance().create(badguy, get_pos(), launchdir);
215 if (game_object == NULL)
216 throw std::runtime_error("Creating " + badguy + " object failed.");
218 bad_guy = dynamic_cast<BadGuy *> (game_object);
220 throw std::runtime_error(badguy + " is not a badguy.");
222 object_bbox = bad_guy->get_bbox ();
224 if (type == "dropper") {
225 spawnpoint = get_anchor_pos (get_bbox (), ANCHOR_BOTTOM);
226 spawnpoint.x -= 0.5 * object_bbox.get_width ();
228 else if ((type == "cannon") || (type == "rocketlauncher")) {
229 spawnpoint = get_pos (); /* top-left corner of the cannon */
230 if (launchdir == LEFT)
231 spawnpoint.x -= object_bbox.get_width () + 1;
233 spawnpoint.x += get_bbox ().get_width () + 1;
236 /* Now we set the real spawn position */
237 bad_guy->set_pos (spawnpoint);
239 /* We don't want to count dispensed badguys in level stats */
241 bad_guy->countMe = false;
243 Sector::current()->add_object(bad_guy);
244 } catch(std::exception& e) {
245 log_warning << "Error dispensing badguy: " << e.what() << std::endl;
255 dispense_timer.stop();
259 Dispenser::unfreeze()
266 Dispenser::is_freezable() const