6 #include "rocketexplosion.h"
8 class MrRocket : public BadGuy
11 MrRocket(const lisp::Lisp& reader);
12 MrRocket(float pos_x, float pos_y, Direction d);
15 void active_action(float elapsed_time);
16 void write(lisp::Writer& writer);
17 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
20 bool collision_squished(Player& player);
22 Direction initial_direction;
23 Timer2 collision_timer;