2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/poisonivy.hpp"
18 #include "math/random_generator.hpp"
19 #include "object/sprite_particle.hpp"
20 #include "supertux/object_factory.hpp"
21 #include "supertux/sector.hpp"
25 PoisonIvy::PoisonIvy(const Reader& reader)
26 : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
31 PoisonIvy::PoisonIvy(const Vector& pos, Direction d)
32 : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right")
38 PoisonIvy::is_freezable() const
44 PoisonIvy::collision_squished(GameObject& object)
46 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
47 // spawn some particles
48 // TODO: provide convenience function in MovingSprite or MovingObject?
49 for (int i = 0; i < 3; i++) {
50 Vector ppos = bbox.get_middle();
51 float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
52 float velocity = graphicsRandom.randf(350, 400);
53 float vx = sin(angle)*velocity;
54 float vy = -cos(angle)*velocity;
55 Vector pspeed = Vector(vx, vy);
56 Vector paccel = Vector(0, 100);
57 Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/poisonivy.sprite",
63 kill_squished(object);