2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "audio/sound_manager.hpp"
20 #include "object/growup.hpp"
21 #include "object/player.hpp"
22 #include "sprite/sprite.hpp"
23 #include "sprite/sprite_manager.hpp"
25 GrowUp::GrowUp(Direction direction) :
26 MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
28 light(0.0f,0.0f,0.0f),
29 shadesprite(sprite_manager->create("images/powerups/egg/egg.sprite")),
30 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
32 physic.enable_gravity(true);
33 physic.set_velocity_x((direction == LEFT)?-100:100);
34 sound_manager->preload("sounds/grow.ogg");
35 //shadow to remain in place as egg rolls
36 shadesprite->set_action("shadow");
37 //set light for glow effect
38 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
39 lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
41 sprite->set_action((direction == LEFT) ? "left" : "right");
45 GrowUp::update(float elapsed_time)
47 movement = physic.get_movement(elapsed_time);
51 GrowUp::draw(DrawingContext& context)
53 if(physic.get_velocity_x() != 0) {
54 //Set Sprite rotation angle
55 sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
58 MovingSprite::draw(context);
60 shadesprite->draw(context, get_pos(), layer+1);
61 //Draw the light when dark
62 context.get_light( get_bbox().get_middle(), &light );
63 if (light.red + light.green < 2.0){
64 context.push_target();
65 context.set_target(DrawingContext::LIGHTMAP);
66 lightsprite->draw(context, get_bbox().get_middle(), 0);
72 GrowUp::collision_solid(const CollisionHit& hit)
75 physic.set_velocity_y(0);
76 if(hit.bottom && physic.get_velocity_y() > 0)
77 physic.set_velocity_y(0);
78 if(hit.left || hit.right) {
79 physic.set_velocity_x(-physic.get_velocity_x());
81 sprite->set_action("right");
83 sprite->set_action("left");
90 GrowUp::collision(GameObject& other, const CollisionHit& hit )
92 Player* player = dynamic_cast<Player*>(&other);
94 if(!player->add_bonus(GROWUP_BONUS, true)) {
95 // Tux can't grow right now.
96 collision_solid( hit );
100 sound_manager->play("sounds/grow.ogg");
112 physic.set_velocity_y(-300);