48843247222d3ad16bc579ef13f49afbd4474e21
[supertux.git] / src / player.h
1 //
2 // Interface: player/tux
3 //
4 // Description: 
5 //
6 //
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
8 //
9 // Copyright: See COPYING file that comes with this distribution
10 //
11 //
12
13 #ifndef SUPERTUX_PLAYER_H
14 #define SUPERTUX_PLAYER_H
15
16 #include <SDL.h>
17 #include "bitmask.h"
18 #include "type.h"
19 #include "timer.h"
20 #include "texture.h"
21 #include "collision.h"
22 #include "sound.h"
23 #include "physic.h"
24
25 /* Times: */
26
27 #define TUX_SAFE_TIME 750
28 #define TUX_INVINCIBLE_TIME 10000
29 #define TIME_WARNING 20000     /* When to alert player they're low on time! */
30
31 /* One-ups... */
32
33 #define DISTROS_LIFEUP 100
34
35 /* Scores: */
36
37 #define SCORE_BRICK 5
38 #define SCORE_DISTRO 25
39
40 struct player_keymap_type
41 {
42   int jump;
43   int duck;
44   int left;
45   int right;
46   int fire;
47 };
48
49 struct player_input_type
50 {
51   int right;
52   int left;
53   int up;
54   int down;
55   int fire;
56   int old_fire;
57 };
58
59 void player_input_init(player_input_type* pplayer_input);
60
61 typedef struct player_type 
62 {
63   player_input_type input;
64   player_keymap_type keymap;
65   int score;
66   int distros;
67   bool got_coffee;
68   int size;
69   bool duck;
70   DyingType dying;
71   int dir;
72   bool jumping;
73   int frame_main;
74   int frame;
75   int lives;
76   base_type base;
77   base_type old_base;
78   base_type previous_base;
79   timer_type invincible_timer;
80   timer_type skidding_timer;
81   timer_type safe_timer;
82   timer_type frame_timer;
83   physic_type vphysic;
84   physic_type hphysic;
85 }
86 player_type;
87
88 extern texture_type tux_life,
89  tux_right[3],  tux_left[3],
90  bigtux_right[3],  bigtux_left[3],
91  bigtux_right_jump,  bigtux_left_jump,
92  ducktux_right,  ducktux_left,
93  skidtux_right,  skidtux_left,
94  firetux_right[3],  firetux_left[3],
95  bigfiretux_right[3],  bigfiretux_left[3],
96  bigfiretux_right_jump,  bigfiretux_left_jump,
97  duckfiretux_right,  duckfiretux_left,
98  skidfiretux_right,  skidfiretux_left,
99  cape_right[2],  cape_left[2],
100  bigcape_right[2],  bigcape_left[2];
101
102 void player_init(player_type* pplayer);
103 int player_key_event(player_type* pplayer, SDLKey key, int state);
104 void player_level_begin(player_type* pplayer);
105 void player_action(player_type* pplayer);
106 void player_input(player_type* pplayer);
107 void player_grabdistros(player_type *pplayer);
108 void player_draw(player_type* pplayer);
109 void player_collision(player_type* pplayer,void* p_c_object, int c_object);
110 void player_kill(player_type *pplayer, int mode);
111 void player_dying(player_type *pplayer);
112 void player_remove_powerups(player_type *pplayer);
113 void player_keep_in_bounds(player_type *pplayer);
114 bool player_on_ground(player_type *pplayer);
115 bool player_under_solid(player_type *pplayer);
116
117 #endif /*SUPERTUX_PLAYER_H*/