aa3336e765a32e6459802ec7348927ba330c1fb0
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "app/globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
30 #include "door.h"
31
32 Surface* img_waves[3]; 
33 Surface* img_water;
34 Surface* img_pole;
35 Surface* img_poletop;
36 Surface* img_flag[2];
37 Surface* img_cloud[2][4];
38 Surface* img_distro[4];
39
40 MusicRef herring_song;
41 MusicRef level_end_song;
42
43 SpriteManager* sprite_manager = 0;
44 SoundManager* sound_manager = 0;
45
46 char * soundfilenames[NUM_SOUNDS] = {
47                                        "/sounds/jump.wav",
48                                        "/sounds/bigjump.wav",
49                                        "/sounds/skid.wav",
50                                        "/sounds/coin.wav",
51                                        "/sounds/invincible.wav",
52                                        "/sounds/brick.wav",
53                                        "/sounds/hurt.wav",
54                                        "/sounds/squish.wav",
55                                        "/sounds/fall.wav",
56                                        "/sounds/ricochet.wav",
57                                        "/sounds/bump-upgrade.wav",
58                                        "/sounds/upgrade.wav",
59                                        "/sounds/grow.wav",
60                                        "/sounds/fire-flower.wav",
61                                        "/sounds/shoot.wav",
62                                        "/sounds/lifeup.wav",
63                                        "/sounds/stomp.wav",
64                                        "/sounds/kick.wav",
65                                        "/sounds/explosion.wav"
66                                     };
67
68 /* Load graphics/sounds shared between all levels: */
69 void loadshared()
70 {
71   int i;
72
73   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
74   sound_manager = new SoundManager();
75   sound_manager->enable_music(use_music);
76
77   /* Tuxes: */
78   smalltux_star = sprite_manager->load("smalltux-star");
79   largetux_star = sprite_manager->load("largetux-star");
80   smalltux_gameover = sprite_manager->load("smalltux-gameover");
81
82   char img_name[1024];
83   for (int i = 0; i < GROWING_FRAMES; i++)
84   {
85     sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
86     growingtux_left[i] = new Surface(img_name, false);
87
88     sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
89     growingtux_right[i] = new Surface(img_name, false);
90   }
91
92   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
93   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
94   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
95   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
96   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
97   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
98   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
99   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
100   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
101   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
102   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
103   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
104   smalltux.stomp       = sprite_manager->load("stomp");
105
106   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
107   largetux.stand_right = sprite_manager->load("largetux-stand-right");
108   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
109   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
110   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
111   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
112   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
113   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
114   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
115   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
116   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
117   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
118   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
119   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
120   largetux.stomp       = sprite_manager->load("stomp");
121
122   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
123   firetux.stand_right = sprite_manager->load("firetux-stand-right");
124   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
125   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
126   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
127   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
128   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
129   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
130   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
131   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
132   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
133   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
134   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
135   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
136   firetux.stomp       = sprite_manager->load("stomp");
137
138   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
139   icetux.stand_right = sprite_manager->load("icetux-stand-right");
140   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
141   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
142   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
143   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
144   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
145   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
146   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
147   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
148   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
149   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
150   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
151   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
152   icetux.stomp       = sprite_manager->load("stomp");
153
154
155   /* Water: */
156   img_water = new Surface(datadir + "/images/shared/water.png", false);
157
158   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
159                true);
160
161   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
162                true);
163
164   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
165                true);
166
167
168   /* Pole: */
169
170   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
171   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
172                true);
173
174
175   /* Flag: */
176
177   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
178                true);
179   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
180                true);
181
182
183   /* Cloud: */
184
185   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
186                true);
187
188   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
189                true);
190
191   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
192                true);
193
194   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
195                true);
196
197
198   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
199                true);
200
201   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
202                true);
203
204   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
205                true);
206
207   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
208                true);
209
210
211   /* Bad guys: */
212   load_badguy_gfx();
213
214   /* Upgrades: */
215   load_special_gfx();
216
217   /* Objects */
218   load_object_gfx();
219
220   // load the door object graphics:
221   door = sprite_manager->load("door");
222   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
223     {
224     sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
225     door_opening[i] = new Surface(img_name, false);
226     }
227
228   /* Distros: */
229   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
230                true);
231
232   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
233                true);
234
235   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
236                true);
237
238   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
239                true);
240
241
242   /* Tux life: */
243
244   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
245                          true);
246
247   /* Sound effects: */
248
249   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
250                     // initialize sounds[i] with the correct pointer's value:
251                     // NULL or something else. And it will be dangerous to
252                     // play with not-initialized pointers.
253                     // This is also true with if (use_music)
254                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
255   */
256   for (i = 0; i < NUM_SOUNDS; i++)
257     sounds.push_back(load_sound(datadir + soundfilenames[i]));
258
259   /* Herring song */
260   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
261   level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
262 }
263
264
265 /* Free shared data: */
266 void unloadshared(void)
267 {
268   int i;
269
270   free_special_gfx();
271   free_badguy_gfx();
272
273   delete img_water;
274   for (i = 0; i < 3; i++)
275     delete img_waves[i];
276
277   delete img_pole;
278   delete img_poletop;
279
280   for (i = 0; i < 2; i++)
281     delete img_flag[i];
282
283   for (i = 0; i < 4; i++)
284     {
285       delete img_distro[i];
286       delete img_cloud[0][i];
287       delete img_cloud[1][i];
288     }
289
290   delete tux_life;
291
292   for (int i = 0; i < GROWING_FRAMES; i++)
293   {
294     delete growingtux_left[i];
295     delete growingtux_right[i];
296   }
297
298   // door game object:
299
300   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
301     delete door_opening[i];
302
303   for (i = 0; i < NUM_SOUNDS; i++)
304     free_chunk(sounds[i]);
305
306   delete sprite_manager;
307   sprite_manager = 0;
308   delete sound_manager;
309   sound_manager = 0;
310 }
311
312 /* EOF */