4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 #ifndef __SCRIPT_MANAGER_H__
21 #define __SCRIPT_MANAGER_H__
29 #include <sqdbg/sqrdbg.h>
35 * This class is responsible for managing all running squirrel threads
36 * (they are cooperative threads or coroutines)
37 * It keeps a list of suspended scripts and receives wakeup events for them
43 ScriptManager(ScriptManager* parent);
49 * Creates a new thread and registers it with the script manager
50 * (so it can suspend and register for wakeup events)
52 HSQUIRRELVM create_thread(bool leave_thread_on_stack = false);
54 HSQUIRRELVM get_vm() const
67 explicit WakeupData() : type(NO_EVENT) {}
68 explicit WakeupData(WakeupEvent type_) : type(type_) {}
74 GameObject* game_object;
78 void set_wakeup_event(HSQUIRRELVM vm, WakeupEvent event, float timeout = -1);
79 void set_wakeup_event(HSQUIRRELVM vm, WakeupData event, float timeout = -1);
80 void fire_wakeup_event(WakeupEvent event);
81 void fire_wakeup_event(WakeupData event);
83 // global (root) instance of the ScriptManager
84 static ScriptManager* instance;
90 SquirrelVM(HSQUIRRELVM arg_vm, HSQOBJECT arg_obj);
95 WakeupData waiting_for_events;
98 typedef std::list<SquirrelVM> SquirrelVMs;
99 SquirrelVMs squirrel_vms;
102 ScriptManager* parent;
103 std::vector<ScriptManager*> childs;
105 HSQREMOTEDBG debugger;