2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "scripting/functions.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "video/renderer.hpp"
36 #include "worldmap/tux.hpp"
37 #include "worldmap/worldmap.hpp"
39 #include "scripting/squirrel_util.hpp"
40 #include "scripting/time_scheduler.hpp"
44 SQInteger display(HSQUIRRELVM vm)
46 Console::output << squirrel2string(vm, -1) << std::endl;
50 void print_stacktrace(HSQUIRRELVM vm)
52 print_squirrel_stack(vm);
55 SQInteger get_current_thread(HSQUIRRELVM vm)
57 sq_pushobject(vm, vm_to_object(vm));
61 void wait(HSQUIRRELVM vm, float seconds)
63 TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
66 void wait_for_screenswitch(HSQUIRRELVM vm)
68 g_screen_manager->m_waiting_threads.add(vm);
73 g_screen_manager->pop_screen();
76 void fadeout_screen(float seconds)
78 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
81 void shrink_screen(float dest_x, float dest_y, float seconds)
83 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
86 void abort_screenfade()
88 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
91 std::string translate(const std::string& text)
93 return dictionary_manager->get_dictionary().translate(text);
96 void display_text_file(const std::string& filename)
98 g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
101 void load_worldmap(const std::string& filename)
103 using namespace worldmap;
105 if (!WorldMap::current())
107 throw std::runtime_error("Can't start Worldmap without active WorldMap");
111 g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, WorldMap::current()->get_savegame())));
115 void load_level(const std::string& filename)
117 if (!GameSession::current())
119 throw std::runtime_error("Can't start level without active level.");
123 g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_savegame())));
127 void import(HSQUIRRELVM vm, const std::string& filename)
129 IFileStream in(filename);
131 if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
132 filename.c_str(), SQTrue)))
133 throw SquirrelError(vm, "Couldn't parse script");
135 sq_pushroottable(vm);
136 if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
138 throw SquirrelError(vm, "Couldn't execute script");
143 void debug_collrects(bool enable)
145 Sector::show_collrects = enable;
148 void debug_show_fps(bool enable)
150 g_config->show_fps = enable;
153 void debug_draw_solids_only(bool enable)
155 Sector::draw_solids_only = enable;
158 void debug_draw_editor_images(bool enable)
160 Tile::draw_editor_images = enable;
163 void debug_worldmap_ghost(bool enable)
165 using namespace worldmap;
167 if(WorldMap::current() == NULL)
168 throw std::runtime_error("Can't change ghost mode without active WorldMap");
170 WorldMap::current()->get_tux()->set_ghost_mode(enable);
175 using worldmap::WorldMap;
177 if (!WorldMap::current())
179 throw std::runtime_error("Can't save state without active Worldmap");
183 WorldMap::current()->save_state();
187 // not added to header, function to only be used by others
189 bool validate_sector_player()
191 if (Sector::current() == 0)
193 log_info << "No current sector." << std::endl;
197 if (Sector::current()->player == 0)
199 log_info << "No player." << std::endl;
205 void play_music(const std::string& filename)
207 sound_manager->play_music(filename);
210 void play_sound(const std::string& filename)
212 sound_manager->play(filename);
217 if (!validate_sector_player()) return;
218 ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
219 tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
224 if (!validate_sector_player()) return;
225 ::Player* tux = Sector::current()->player;
226 tux->invincible_timer.start(10000);
231 if (!validate_sector_player()) return;
232 ::Player* tux = Sector::current()->player;
233 tux->set_ghost_mode(true);
238 if (!validate_sector_player()) return;
239 ::Player* tux = Sector::current()->player;
240 tux->invincible_timer.stop();
241 tux->set_ghost_mode(false);
246 if (GameSession::current() == 0)
248 log_info << "No game session" << std::endl;
251 GameSession::current()->restart_level();
256 if (!validate_sector_player()) return;
257 ::Player* tux = Sector::current()->player;
258 log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
263 if (!validate_sector_player()) return;
264 ::Player* tux = Sector::current()->player;
266 (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
267 Sector::current()->camera->reset(
268 Vector(tux->get_pos().x, tux->get_pos().y));
273 if (!validate_sector_player()) return;
274 log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
277 void set_gamma(float gamma)
279 Renderer::instance()->set_gamma(gamma);
284 g_screen_manager->quit();
289 return gameRandom.rand();
292 void set_game_speed(float speed)
294 ::g_game_speed = speed;
297 void record_demo(const std::string& filename)
299 if (GameSession::current() == 0)
301 log_info << "No game session" << std::endl;
304 GameSession::current()->restart_level();
305 GameSession::current()->record_demo(filename);
308 void play_demo(const std::string& filename)
310 if (GameSession::current() == 0)
312 log_info << "No game session" << std::endl;
316 g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
317 g_config->random_seed = gameRandom.srand(g_config->random_seed);
318 GameSession::current()->restart_level();
319 GameSession::current()->play_demo(filename);