2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/level.hpp"
19 #include "lisp/list_iterator.hpp"
20 #include "lisp/parser.hpp"
21 #include "object/bonus_block.hpp"
22 #include "object/coin.hpp"
23 #include "supertux/sector.hpp"
24 #include "supertux/tile_manager.hpp"
25 #include "supertux/tile_set.hpp"
26 #include "trigger/secretarea_trigger.hpp"
49 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
56 Level::load(const std::string& filepath)
61 const lisp::Lisp* root = parser.parse(filepath);
63 const lisp::Lisp* level = root->get_lisp("supertux-level");
65 throw std::runtime_error("file is not a supertux-level file.");
68 level->get("version", version);
70 log_info << "level uses old format: version 1" << std::endl;
71 tileset = tile_manager->get_tileset("images/tiles.strf");
72 load_old_format(*level);
76 const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
77 if(tilesets_lisp != NULL) {
78 tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
81 std::string tileset_name;
82 if(level->get("tileset", tileset_name)) {
84 log_warning << "multiple tilesets specified in level" << std::endl;
86 tileset = tile_manager->get_tileset(tileset_name);
89 /* load default tileset */
91 tileset = tile_manager->get_tileset("images/tiles.strf");
93 current_tileset = tileset;
98 lisp::ListIterator iter(level);
100 const std::string& token = iter.item();
101 if(token == "version") {
102 iter.value()->get(version);
104 log_warning << "level format newer than application" << std::endl;
106 } else if(token == "tileset" || token == "tilesets") {
108 } else if(token == "name") {
109 iter.value()->get(name);
110 } else if(token == "author") {
111 iter.value()->get(author);
112 } else if(token == "contact") {
113 iter.value()->get(contact);
114 } else if(token == "license") {
115 iter.value()->get(license);
116 } else if(token == "on-menukey-script") {
117 iter.value()->get(on_menukey_script);
118 } else if(token == "sector") {
119 Sector* sector = new Sector(this);
120 sector->parse(*(iter.lisp()));
123 log_warning << "Unknown token '" << token << "' in level file" << std::endl;
128 log_warning << "The level author did not specify a license for this level. You might not be allowed to share it." << std::endl;
131 } catch(std::exception& e) {
132 std::stringstream msg;
133 msg << "Problem when reading level '" << filepath << "': " << e.what();
134 throw std::runtime_error(msg.str());
137 current_tileset = NULL;
141 Level::load_old_format(const Reader& reader)
143 reader.get("name", name);
144 reader.get("author", author);
146 Sector* sector = new Sector(this);
147 sector->parse_old_format(reader);
152 Level::add_sector(Sector* sector)
154 Sector* test = get_sector(sector->get_name());
156 throw std::runtime_error("Trying to add 2 sectors with same name");
158 sectors.push_back(sector);
162 Level::get_sector(const std::string& name)
164 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
166 if(sector->get_name() == name)
174 Level::get_sector_count()
176 return sectors.size();
180 Level::get_sector(size_t num)
182 return sectors.at(num);
186 Level::get_total_coins()
189 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
191 for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
192 o != sector->gameobjects.end(); ++o) {
193 Coin* coin = dynamic_cast<Coin*> (*o);
199 BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
202 if (block->contents == BonusBlock::CONTENT_COIN)
204 total_coins += block->hit_counter;
206 } else if (block->contents == BonusBlock::CONTENT_RAIN) {
211 // FIXME: do we want this? q.v. src/object/oneup.cpp
212 else if (block->contents == BonusBlock::CONTENT_1UP)
225 Level::get_total_badguys()
227 int total_badguys = 0;
228 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
229 total_badguys += (*i)->get_total_badguys();
230 return total_badguys;
234 Level::get_total_secrets()
236 int total_secrets = 0;
237 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
238 total_secrets += (*i)->get_total_count<SecretAreaTrigger>();
239 return total_secrets;