2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // 2014 Ingo Ruhnke <grumbel@gmx.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_SUPERTUX_SAVEGAME_HPP
19 #define HEADER_SUPERTUX_SUPERTUX_SAVEGAME_HPP
48 std::string directory;
49 std::vector<LevelState> level_states;
51 LevelState get_level_state(const std::string& filename);
52 void store_level_state(const LevelState& state);
63 std::vector<LevelState> level_states;
69 (title "Bonus Island II (0/28)")
85 ("levels/bonus2/worldmap.stwm"
100 std::string m_filename;
101 std::unique_ptr<PlayerStatus> m_player_status;
104 Savegame(const std::string& filename);
107 /** Returns content of (tux ...) entry */
108 PlayerStatus* get_player_status() const { return m_player_status.get(); }
110 std::string get_title() const;
112 std::vector<std::string> get_levelsets();
113 LevelsetState get_levelset_state(const std::string& name);
114 void set_levelset_state(const std::string& basedir,
115 const std::string& level_filename,
118 std::vector<std::string> get_worldmaps();
119 WorldmapState get_worldmap_state(const std::string& name);
125 void clear_state_table();
128 Savegame(const Savegame&) = delete;
129 Savegame& operator=(const Savegame&) = delete;