2 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "supertux/title_screen.hpp"
20 #include "audio/sound_manager.hpp"
21 #include "gui/menu.hpp"
22 #include "gui/menu_manager.hpp"
23 #include "lisp/parser.hpp"
24 #include "object/camera.hpp"
25 #include "object/player.hpp"
26 #include "supertux/fadeout.hpp"
27 #include "supertux/gameconfig.hpp"
28 #include "supertux/globals.hpp"
29 #include "supertux/menu/menu_storage.hpp"
30 #include "supertux/resources.hpp"
31 #include "supertux/screen_manager.hpp"
32 #include "supertux/sector.hpp"
33 #include "supertux/textscroller.hpp"
34 #include "supertux/world.hpp"
35 #include "util/file_system.hpp"
36 #include "util/gettext.hpp"
37 #include "util/reader.hpp"
38 #include "video/drawing_context.hpp"
43 TitleScreen::TitleScreen(PlayerStatus* player_status) :
49 controller.reset(new CodeController());
50 titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
52 Player* player = titlesession->get_current_sector()->player;
53 player->set_controller(controller.get());
54 player->set_speedlimit(230); //MAX_WALK_XM
56 frame = Surface::create("images/engine/menu/frame.png");
57 copyright_text = "SuperTux " PACKAGE_VERSION "\n" +
58 _("Copyright") + " (c) 2003-2014 SuperTux Devel Team\n" +
59 _("This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
60 "redistribute it under certain conditions; see the file COPYING for details.\n"
65 TitleScreen::get_level_name(const std::string& filename)
69 const lisp::Lisp* root = parser.parse(filename);
71 const lisp::Lisp* level = root->get_lisp("supertux-level");
76 level->get("name", name);
78 } catch(std::exception& e) {
79 log_warning << "Problem getting name of '" << filename << "': "
80 << e.what() << std::endl;
86 TitleScreen::make_tux_jump()
88 static bool jumpWasReleased = true;
89 Sector* sector = titlesession->get_current_sector();
90 Player* tux = sector->player;
93 controller->press(Controller::RIGHT);
95 // Check if we should press the jump button
96 Rectf lookahead = tux->get_bbox();
98 bool pathBlocked = !sector->is_free_of_statics(lookahead);
99 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
100 controller->press(Controller::JUMP);
101 jumpWasReleased = false;
103 jumpWasReleased = true;
106 // Wrap around at the end of the level back to the beginning
107 if(sector->get_width() - 320 < tux->get_pos().x) {
108 sector->activate("main");
109 sector->camera->reset(tux->get_pos());
113 TitleScreen::~TitleScreen()
120 Sector* sector = titlesession->get_current_sector();
121 if(Sector::current() != sector) {
122 sector->play_music(LEVEL_MUSIC);
123 sector->activate(sector->player->get_pos());
126 MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);
132 Sector* sector = titlesession->get_current_sector();
133 sector->deactivate();
134 MenuManager::instance().clear_menu_stack();
138 TitleScreen::draw(DrawingContext& context)
140 Sector* sector = titlesession->get_current_sector();
141 sector->draw(context);
143 // FIXME: Add something to scale the frame to the resolution of the screen
144 //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
146 context.draw_text(Resources::small_font,
148 Vector(5, SCREEN_HEIGHT - 50),
149 ALIGN_LEFT, LAYER_FOREGROUND1);
153 TitleScreen::update(float elapsed_time)
155 g_screen_manager->set_speed(0.6f);
156 Sector* sector = titlesession->get_current_sector();
157 sector->update(elapsed_time);
161 MenuManager::instance().check_menu();
163 // reopen menu if user closed it (so that the app doesn't close when user
164 // accidently hit ESC)
165 if(!MenuManager::instance().is_active() && g_screen_manager->has_no_pending_fadeout())
167 MenuManager::instance().set_menu(MenuStorage::MAIN_MENU);