1 // $Id: drawing_context.cpp 2334 2005-04-04 16:26:14Z grumbel $
3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <SDL_image.h>
28 #include "drawing_context.hpp"
29 #include "surface.hpp"
32 #include "gameconfig.hpp"
34 #include "texture.hpp"
36 #define LIGHTMAP_DIV 4
38 static inline int next_po2(int val)
47 DrawingContext::DrawingContext()
49 screen = SDL_GetVideoSurface();
51 lightmap_width = screen->w / LIGHTMAP_DIV;
52 lightmap_height = screen->h / LIGHTMAP_DIV;
53 int width = next_po2(lightmap_width);
54 int height = next_po2(lightmap_height);
56 lightmap.reset(new Texture(width, height, GL_RGB));
58 lightmap_uv_right = static_cast<float>(lightmap_width) / static_cast<float>(width);
59 lightmap_uv_bottom = static_cast<float>(lightmap_height) / static_cast<float>(height);
61 requests = &drawing_requests;
64 DrawingContext::~DrawingContext()
69 DrawingContext::draw_surface(const Surface* surface, const Vector& position,
74 DrawingRequest request;
76 request.type = SURFACE;
77 request.pos = transform.apply(position);
79 if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
80 || request.pos.x + surface->w < 0 || request.pos.y + surface->h < 0)
83 request.layer = layer;
84 request.drawing_effect = transform.drawing_effect;
85 request.zoom = transform.zoom;
86 request.alpha = transform.alpha;
87 request.request_data = const_cast<Surface*> (surface);
89 requests->push_back(request);
93 DrawingContext::draw_surface_part(const Surface* surface, const Vector& source,
94 const Vector& size, const Vector& dest, int layer)
98 DrawingRequest request;
100 request.type = SURFACE_PART;
101 request.pos = transform.apply(dest);
102 request.layer = layer;
103 request.drawing_effect = transform.drawing_effect;
104 request.alpha = transform.alpha;
106 SurfacePartRequest* surfacepartrequest = new SurfacePartRequest();
107 surfacepartrequest->size = size;
108 surfacepartrequest->source = source;
109 surfacepartrequest->surface = surface;
111 // clip on screen borders
112 if(request.pos.x < 0) {
113 surfacepartrequest->size.x += request.pos.x;
114 if(surfacepartrequest->size.x <= 0)
116 surfacepartrequest->source.x -= request.pos.x;
119 if(request.pos.y < 0) {
120 surfacepartrequest->size.y += request.pos.y;
121 if(surfacepartrequest->size.y <= 0)
123 surfacepartrequest->source.y -= request.pos.y;
126 request.request_data = surfacepartrequest;
128 requests->push_back(request);
132 DrawingContext::draw_text(const Font* font, const std::string& text,
133 const Vector& position, FontAlignment alignment, int layer)
135 DrawingRequest request;
138 request.pos = transform.apply(position);
139 request.layer = layer;
140 request.drawing_effect = transform.drawing_effect;
141 request.zoom = transform.zoom;
142 request.alpha = transform.alpha;
144 TextRequest* textrequest = new TextRequest;
145 textrequest->font = font;
146 textrequest->text = text;
147 textrequest->alignment = alignment;
148 request.request_data = textrequest;
150 requests->push_back(request);
154 DrawingContext::draw_center_text(const Font* font, const std::string& text,
155 const Vector& position, int layer)
157 draw_text(font, text, Vector(position.x + SCREEN_WIDTH/2, position.y),
158 CENTER_ALLIGN, layer);
162 DrawingContext::draw_gradient(Color top, Color bottom, int layer)
164 DrawingRequest request;
166 request.type = GRADIENT;
167 request.pos = Vector(0,0);
168 request.layer = layer;
170 request.drawing_effect = transform.drawing_effect;
171 request.zoom = transform.zoom;
172 request.alpha = transform.alpha;
174 GradientRequest* gradientrequest = new GradientRequest;
175 gradientrequest->top = top;
176 gradientrequest->bottom = bottom;
177 request.request_data = gradientrequest;
179 requests->push_back(request);
183 DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
184 Color color, int layer)
186 DrawingRequest request;
188 request.type = FILLRECT;
189 request.pos = transform.apply(topleft);
190 request.layer = layer;
192 request.drawing_effect = transform.drawing_effect;
193 request.zoom = transform.zoom;
194 request.alpha = transform.alpha;
196 FillRectRequest* fillrectrequest = new FillRectRequest;
197 fillrectrequest->size = size;
198 fillrectrequest->color = color;
199 fillrectrequest->color.alpha
200 = (int) ((float) fillrectrequest->color.alpha
201 * ((float) transform.alpha / 255.0));
202 request.request_data = fillrectrequest;
204 requests->push_back(request);
208 DrawingContext::draw_surface_part(DrawingRequest& request)
210 SurfacePartRequest* surfacepartrequest
211 = (SurfacePartRequest*) request.request_data;
213 surfacepartrequest->surface->impl->draw_part(
214 surfacepartrequest->source.x, surfacepartrequest->source.y,
215 request.pos.x, request.pos.y,
216 surfacepartrequest->size.x, surfacepartrequest->size.y, request.alpha,
217 request.drawing_effect);
219 delete surfacepartrequest;
223 DrawingContext::draw_gradient(DrawingRequest& request)
225 GradientRequest* gradientrequest = (GradientRequest*) request.request_data;
226 const Color& top = gradientrequest->top;
227 const Color& bottom = gradientrequest->bottom;
230 glColor3ub(top.red, top.green, top.blue);
232 glVertex2f(SCREEN_WIDTH, 0);
233 glColor3ub(bottom.red, bottom.green, bottom.blue);
234 glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
235 glVertex2f(0, SCREEN_HEIGHT);
238 delete gradientrequest;
242 DrawingContext::draw_text(DrawingRequest& request)
244 TextRequest* textrequest = (TextRequest*) request.request_data;
246 textrequest->font->draw(textrequest->text, request.pos,
247 textrequest->alignment, request.drawing_effect, request.alpha);
253 DrawingContext::draw_filled_rect(DrawingRequest& request)
255 FillRectRequest* fillrectrequest = (FillRectRequest*) request.request_data;
257 float x = request.pos.x;
258 float y = request.pos.y;
259 float w = fillrectrequest->size.x;
260 float h = fillrectrequest->size.y;
263 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
264 glColor4ub(fillrectrequest->color.red, fillrectrequest->color.green,
265 fillrectrequest->color.blue, fillrectrequest->color.alpha);
270 glVertex2f(x+w, y+h);
275 delete fillrectrequest;
279 DrawingContext::do_drawing()
282 assert(transformstack.empty());
283 assert(target_stack.empty());
285 transformstack.clear();
286 target_stack.clear();
288 bool use_lightmap = lightmap_requests.size() != 0;
290 // PART1: create lightmap
292 glViewport(0, screen->h - lightmap_height, lightmap_width, lightmap_height);
293 glMatrixMode(GL_PROJECTION);
295 glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
296 glMatrixMode(GL_MODELVIEW);
299 glClearColor(1, 1, 1, 1);
300 glClear(GL_COLOR_BUFFER_BIT);
301 handle_drawing_requests(lightmap_requests);
302 lightmap_requests.clear();
305 glEnable(GL_TEXTURE_2D);
306 glBindTexture(GL_TEXTURE_2D, lightmap->handle);
307 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height);
309 glViewport(0, 0, screen->w, screen->h);
310 glMatrixMode(GL_PROJECTION);
312 glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
313 glMatrixMode(GL_MODELVIEW);
317 //glClear(GL_COLOR_BUFFER_BIT);
318 handle_drawing_requests(drawing_requests);
319 drawing_requests.clear();
323 glBlendFunc(GL_DST_COLOR, GL_ZERO);
324 //glDisable(GL_BLEND);
325 //glColor4f((float) rand() / (float) RAND_MAX, .22, .88, 1.0f);
327 glEnable(GL_TEXTURE_2D);
328 glDisable(GL_DEPTH_TEST);
329 glDisable(GL_CULL_FACE);
330 glDisable(GL_ALPHA_TEST);
332 glBindTexture(GL_TEXTURE_2D, lightmap->handle);
335 glTexCoord2f(0, lightmap_uv_bottom);
338 glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
339 glVertex2f(SCREEN_WIDTH, 0);
341 glTexCoord2f(lightmap_uv_right, 0);
342 glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
345 glVertex2f(0, SCREEN_HEIGHT);
350 assert_gl("drawing");
352 SDL_GL_SwapBuffers();
356 DrawingContext::handle_drawing_requests(DrawingRequests& requests)
358 std::stable_sort(requests.begin(), requests.end());
360 for(DrawingRequests::iterator i = requests.begin();
361 i != requests.end(); ++i) {
365 const Surface* surface = (const Surface*) i->request_data;
368 surface->impl->draw_stretched(i->pos.x * i->zoom, i->pos.y * i->zoom,
369 (int)(surface->w * i->zoom), (int)(surface->h * i->zoom),
370 i->alpha, i->drawing_effect);
372 surface->impl->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
376 draw_surface_part(*i);
385 draw_filled_rect(*i);
392 DrawingContext::push_transform()
394 transformstack.push_back(transform);
398 DrawingContext::pop_transform()
400 assert(!transformstack.empty());
402 transform = transformstack.back();
403 transformstack.pop_back();
407 DrawingContext::set_drawing_effect(uint32_t effect)
409 transform.drawing_effect = effect;
413 DrawingContext::get_drawing_effect() const
415 return transform.drawing_effect;
419 DrawingContext::set_zooming(float zoom)
421 transform.zoom = zoom;
425 DrawingContext::set_alpha(uint8_t alpha)
427 transform.alpha = alpha;
431 DrawingContext::get_alpha() const
433 return transform.alpha;
437 DrawingContext::push_target()
439 target_stack.push_back(target);
443 DrawingContext::pop_target()
445 set_target(target_stack.back());
446 target_stack.pop_back();
450 DrawingContext::set_target(Target target)
452 this->target = target;
453 if(target == LIGHTMAP)
454 requests = &lightmap_requests;
456 requests = &drawing_requests;