6326d0455075a3cda01f639f0f48417987ed22ac
[supertux.git] / src / video / texture_manager.cpp
1 //  $Id$
2 //
3 //  SuperTux
4 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "texture_manager.hpp"
23
24 #include <assert.h>
25 #include <SDL.h>
26 #include <SDL_image.h>
27 #include <GL/gl.h>
28 #include <GL/glext.h>
29 #include <iostream>
30 #include <sstream>
31 #include <stdexcept>
32 #include "physfs/physfs_sdl.hpp"
33 #include "image_texture.hpp"
34 #include "glutil.hpp"
35 #include "file_system.hpp"
36 #include "log.hpp"
37
38 TextureManager* texture_manager = NULL;
39
40 TextureManager::TextureManager()
41 {
42 }
43
44 TextureManager::~TextureManager()
45 {
46   for(ImageTextures::iterator i = image_textures.begin();
47       i != image_textures.end(); ++i) {
48     if(i->second == NULL)
49       continue;
50     log_warning << "Texture '" << i->first << "' not freed" << std::endl;
51     delete i->second;
52   }
53 }
54
55 ImageTexture*
56 TextureManager::get(const std::string& _filename)
57 {
58   std::string filename = FileSystem::normalize(_filename);
59   ImageTextures::iterator i = image_textures.find(filename);
60
61   ImageTexture* texture = NULL;
62   if(i != image_textures.end())
63     texture = i->second;
64
65   if(texture == NULL) {
66     texture = create_image_texture(filename);
67     image_textures[filename] = texture;
68   }
69
70   return texture;
71 }
72
73 void
74 TextureManager::release(ImageTexture* texture)
75 {
76   image_textures.erase(texture->filename);
77   delete texture;
78 }
79
80 void
81 TextureManager::register_texture(Texture* texture)
82 {
83   textures.insert(texture);
84 }
85
86 void
87 TextureManager::remove_texture(Texture* texture)
88 {
89   textures.erase(texture);
90 }
91
92 static inline int next_power_of_two(int val)
93 {
94   int result = 1;
95   while(result < val)
96     result *= 2;
97   return result;
98 }
99
100 ImageTexture*
101 TextureManager::create_image_texture(const std::string& filename)
102 {
103   SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
104   if(image == NULL) {
105     std::ostringstream msg;
106     msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
107     throw std::runtime_error(msg.str());
108   }
109
110   int texture_w = next_power_of_two(image->w);
111   int texture_h = next_power_of_two(image->h);
112
113 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
114   SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
115       texture_w, texture_h, 32,
116       0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
117 #else
118   SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
119       texture_w, texture_h, 32,
120       0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
121 #endif
122
123   if(convert == 0) {
124     SDL_FreeSurface(image);
125     throw std::runtime_error("Couldn't create texture: out of memory");
126   }
127
128   SDL_SetAlpha(image, 0, 0);
129   SDL_BlitSurface(image, 0, convert, 0);
130
131   ImageTexture* result = NULL;
132   try {
133     result = new ImageTexture(convert);
134     result->filename = filename;
135     result->image_width = image->w;
136     result->image_height = image->h;
137   } catch(...) {
138     delete result;
139     SDL_FreeSurface(image);
140     SDL_FreeSurface(convert);
141     throw;
142   }
143
144   SDL_FreeSurface(image);
145   SDL_FreeSurface(convert);
146   return result;
147 }
148
149 void
150 TextureManager::save_textures()
151 {
152   glPixelStorei(GL_PACK_ROW_LENGTH, 0);
153   glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
154   glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
155   glPixelStorei(GL_PACK_SKIP_ROWS, 0);
156   glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
157   glPixelStorei(GL_PACK_ALIGNMENT, 1);
158   for(Textures::iterator i = textures.begin(); i != textures.end(); ++i) {
159     save_texture(*i);
160   }
161   for(ImageTextures::iterator i = image_textures.begin();
162       i != image_textures.end(); ++i) {
163     save_texture(i->second);
164   }
165 }
166
167 void
168 TextureManager::save_texture(Texture* texture)
169 {
170   SavedTexture saved_texture;
171   saved_texture.texture = texture;
172   glBindTexture(GL_TEXTURE_2D, texture->get_handle());
173   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
174                            &saved_texture.width);
175   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
176                            &saved_texture.height);
177   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
178                            &saved_texture.border);
179   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
180                       &saved_texture.min_filter);
181   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
182                       &saved_texture.mag_filter);
183   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
184                       &saved_texture.wrap_s);
185   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
186                       &saved_texture.wrap_t);
187
188   size_t pixelssize = saved_texture.width * saved_texture.height * 4;
189   saved_texture.pixels = new char[pixelssize];
190
191   glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
192                 saved_texture.pixels);
193
194   saved_textures.push_back(saved_texture);
195
196   glDeleteTextures(1, &(texture->handle));
197   texture->handle = 0;
198
199   assert_gl("retrieving texture for save");
200 }
201
202 void
203 TextureManager::reload_textures()
204 {
205   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
206   glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
207   glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
208   glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
209   glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
210   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
211
212   for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
213       i != saved_textures.end(); ++i) {
214     SavedTexture& saved_texture = *i;
215
216     GLuint handle;
217     glGenTextures(1, &handle);
218     assert_gl("creating texture handle");
219
220     glBindTexture(GL_TEXTURE_2D, handle);
221     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
222                  saved_texture.width, saved_texture.height,
223                  saved_texture.border, GL_RGBA,
224                  GL_UNSIGNED_BYTE, saved_texture.pixels);
225     delete[] saved_texture.pixels;
226     assert_gl("uploading texture pixel data");
227
228     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
229                     saved_texture.min_filter);
230     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
231                     saved_texture.mag_filter);
232     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
233                     saved_texture.wrap_s);
234     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
235                     saved_texture.wrap_t);
236
237     assert_gl("setting texture_params");
238     saved_texture.texture->handle = handle;
239   }
240
241   saved_textures.clear();
242 }