1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/input_manager.hpp"
19 #include "scripting/squirrel_util.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/globals.hpp"
23 #include "supertux/player_status.hpp"
24 #include "supertux/savegame.hpp"
25 #include "supertux/tile.hpp"
26 #include "worldmap/level.hpp"
27 #include "worldmap/tux.hpp"
31 static const float TUXSPEED = 200;
32 static const float map_message_TIME = 2.8f;
34 Tux::Tux(WorldMap* worldmap_) :
46 sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
51 input_direction = D_NONE;
61 Tux::draw(DrawingContext& context)
63 switch (worldmap->get_savegame().get_player_status()->bonus) {
65 sprite->set_action(moving ? "large-walking" : "large-stop");
68 sprite->set_action(moving ? "fire-walking" : "fire-stop");
71 sprite->set_action(moving ? "ice-walking" : "ice-stop");
74 sprite->set_action(moving ? "small-walking" : "small-stop");
77 log_debug << "Bonus type not handled in worldmap." << std::endl;
78 sprite->set_action("large-stop");
82 sprite->draw(context, get_pos(), LAYER_OBJECTS);
88 float x = tile_pos.x * 32;
89 float y = tile_pos.y * 32;
117 input_direction = D_NONE;
122 Tux::set_direction(Direction dir)
124 input_direction = dir;
128 Tux::set_ghost_mode(bool enabled)
130 ghost_mode = enabled;
134 Tux::get_ghost_mode()
140 Tux::tryStartWalking()
144 if (input_direction == D_NONE)
147 LevelTile* level = worldmap->at_level();
149 // We got a new direction, so lets start walking when possible
151 if ((!level || level->solved || level->perfect)
152 && worldmap->path_ok(input_direction, tile_pos, &next_tile)) {
153 tile_pos = next_tile;
155 direction = input_direction;
156 back_direction = reverse_dir(direction);
157 } else if (ghost_mode || (input_direction == back_direction)) {
159 direction = input_direction;
160 tile_pos = worldmap->get_next_tile(tile_pos, direction);
161 back_direction = reverse_dir(direction);
166 Tux::canWalk(int tile_data, Direction dir)
169 ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
170 (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
171 (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
172 (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
176 Tux::tryContinueWalking(float elapsed_time)
182 offset += TUXSPEED * elapsed_time;
184 // Do nothing if we have not yet reached the next tile
190 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
191 if(sprite_change != NULL) {
192 sprite = sprite_change->sprite->clone();
193 sprite_change->clear_stay_action();
196 // if this is a special_tile with passive_message, display it
197 SpecialTile* special_tile = worldmap->at_special_tile();
200 // direction and the apply_action_ are opposites, since they "see"
201 // directions in a different way
202 if((direction == D_NORTH && special_tile->apply_action_south) ||
203 (direction == D_SOUTH && special_tile->apply_action_north) ||
204 (direction == D_WEST && special_tile->apply_action_east) ||
205 (direction == D_EAST && special_tile->apply_action_west))
207 if(special_tile->passive_message) {
208 worldmap->passive_message = special_tile->map_message;
209 worldmap->passive_message_timer.start(map_message_TIME);
210 } else if(special_tile->script != "") {
212 std::istringstream in(special_tile->script);
213 worldmap->run_script(in, "specialtile");
214 } catch(std::exception& e) {
215 log_warning << "Couldn't execute special tile script: " << e.what()
222 // check if we are at a Teleporter
223 Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
225 // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
226 if ((worldmap->at_level())
227 || (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
228 || (special_tile && !special_tile->passive_message
229 && special_tile->script == "")
230 || (teleporter) || ghost_mode) {
231 if(special_tile && !special_tile->map_message.empty()
232 && !special_tile->passive_message)
233 worldmap->passive_message_timer.start(0);
238 // if user wants to change direction, try changing, else guess the direction in which to walk next
239 const int tile_data = worldmap->tile_data_at(tile_pos);
240 if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
241 direction = input_direction;
242 back_direction = reverse_dir(direction);
244 Direction dir = D_NONE;
245 if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
247 else if (tile_data & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
249 else if (tile_data & Tile::WORLDMAP_EAST && back_direction != D_EAST)
251 else if (tile_data & Tile::WORLDMAP_WEST && back_direction != D_WEST)
255 // Should never be reached if tiledata is good
256 log_warning << "Could not determine where to walk next" << std::endl;
262 input_direction = direction;
263 back_direction = reverse_dir(direction);
266 // Walk automatically to the next tile
267 if(direction == D_NONE)
271 if (!ghost_mode && !worldmap->path_ok(direction, tile_pos, &next_tile)) {
272 log_debug << "Tilemap data is buggy" << std::endl;
277 SpriteChange* next_sprite = worldmap->at_sprite_change(next_tile);
278 if(next_sprite != NULL && next_sprite->change_on_touch) {
279 sprite = next_sprite->sprite->clone();
280 next_sprite->clear_stay_action();
282 SpriteChange* last_sprite = worldmap->at_sprite_change(tile_pos);
283 if(last_sprite != NULL && next_sprite != NULL) {
284 log_debug << "Old: " << tile_pos << " New: " << next_tile << std::endl;
285 last_sprite->set_stay_action();
288 tile_pos = next_tile;
292 Tux::updateInputDirection()
294 Controller* controller = g_input_manager->get_controller();
295 if(controller->hold(Controller::UP))
296 input_direction = D_NORTH;
297 else if(controller->hold(Controller::DOWN))
298 input_direction = D_SOUTH;
299 else if(controller->hold(Controller::LEFT))
300 input_direction = D_WEST;
301 else if(controller->hold(Controller::RIGHT))
302 input_direction = D_EAST;
306 Tux::update(float elapsed_time)
308 updateInputDirection();
310 tryContinueWalking(elapsed_time);
318 // check if we already touch a SpriteChange object
319 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
320 if(sprite_change != NULL) {
321 sprite = sprite_change->sprite->clone();
322 sprite_change->clear_stay_action();
326 } // namespace WorldmapNS