2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
19 #define HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP
24 #include "control/controller.hpp"
25 #include "util/reader_fwd.hpp"
26 #include "math/vector.hpp"
27 #include "supertux/console.hpp"
28 #include "supertux/game_object.hpp"
29 #include "supertux/level.hpp"
30 #include "supertux/screen.hpp"
31 #include "supertux/statistics.hpp"
32 #include "supertux/tile_manager.hpp"
33 #include "supertux/timer.hpp"
34 #include "worldmap/direction.hpp"
35 #include "worldmap/spawn_point.hpp"
36 #include "worldmap/special_tile.hpp"
37 #include "worldmap/sprite_change.hpp"
38 #include "worldmap/teleporter.hpp"
62 * Screen that runs a WorldMap, which lets the player choose a Level.
64 class WorldMap : public Screen
66 static Color level_title_color;
67 static Color message_color;
68 static Color teleporter_message_color;
71 typedef std::vector<SpecialTile*> SpecialTiles;
72 typedef std::vector<SpriteChange*> SpriteChanges;
73 typedef std::vector<SpawnPoint*> SpawnPoints;
74 typedef std::vector<LevelTile*> LevelTiles;
75 typedef std::vector<GameObject*> GameObjects;
76 typedef std::vector<HSQOBJECT> ScriptList;
80 PlayerStatus* player_status;
85 static WorldMap* current_;
91 std::string init_script;
93 GameObjects game_objects;
94 std::list<TileMap*> solid_tilemaps;
97 /** Variables to deal with the passive map messages */
98 Timer passive_message_timer;
99 std::string passive_message;
102 std::string map_filename;
103 std::string levels_path;
105 SpecialTiles special_tiles;
107 SpriteChanges sprite_changes;
108 SpawnPoints spawn_points;
109 std::vector<Teleporter*> teleporters;
111 Statistics total_stats;
113 HSQOBJECT worldmap_table;
117 std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
121 /* variables to track panning to a spawn point */
126 WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint = "");
129 void add_object(GameObject* object);
131 void try_expose(GameObject* object);
132 void try_unexpose(GameObject* object);
134 static WorldMap* current()
137 virtual void setup();
138 virtual void leave();
140 /** Update worldmap state */
141 virtual void update(float delta);
143 virtual void draw(DrawingContext& context);
145 Vector get_next_tile(Vector pos, Direction direction);
148 * gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | ... values,
149 * which indicates the directions Tux can move to when at the given position.
151 int available_directions_at(Vector pos);
154 * returns a bitfield representing the union of all Tile::WORLDMAP_XXX values
155 * of all solid tiles at the given position
157 int tile_data_at(Vector pos);
159 size_t level_count();
160 size_t solved_level_count();
163 * gets called from the GameSession when a level has been successfully
166 void finished_level(Level* level);
168 /** returns current Tux incarnation */
169 Tux* get_tux() { return tux; }
171 /** returns player status */
172 PlayerStatus* get_player_status() { return player_status; }
174 LevelTile* at_level();
175 SpecialTile* at_special_tile();
176 SpriteChange* at_sprite_change(const Vector& pos);
177 Teleporter* at_teleporter(const Vector& pos);
179 /** Check if it is possible to walk from \a pos into \a direction,
180 if possible, write the new position to \a new_pos */
181 bool path_ok(Direction direction, const Vector& pos, Vector* new_pos);
184 * Save worldmap state to squirrel state table
189 * Load worldmap state from squirrel state table
193 const std::string& get_title() const
197 * runs a script in the context of the worldmap (and keeps a reference to
198 * the script (so the script gets destroyed when the worldmap is destroyed)
200 HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
203 * switch to another worldmap.
204 * filename is relative to data root path
206 void change(const std::string& filename, const std::string& force_spawnpoint="");
209 * moves Tux to the given spawnpoint
211 void move_to_spawnpoint(const std::string& spawnpoint, bool pan =false);
214 * returns the width (in tiles) of a worldmap
216 float get_width() const;
219 * returns the height (in tiles) of a worldmap
221 float get_height() const;
224 void get_level_title(LevelTile& level);
225 void get_level_target_time(LevelTile& level);
226 void draw_status(DrawingContext& context);
227 void calculate_total_stats();
229 void load(const std::string& filename);
230 void on_escape_press();
232 Vector get_camera_pos_for_tux();
233 void clamp_camera_position(Vector& c);
234 Vector last_position;
235 float last_target_time;
238 WorldMap(const WorldMap&);
239 WorldMap& operator=(const WorldMap&);
242 } // namespace worldmap