HEAD: -------- 1. Name of the level. 2. The theme of the level. The game will look in "supertuxdir/data/images/theme" 3. The time you have to finish the level. 4. Defines the music file, which should be played. 5,6,7. RGB values for the background of the level. 8. Defines the level's length. Example: ---------- Antarctica antarctica 240 ji_turn.it 128 192 255 375 MAIN: ------- Levels are created with the following characters: (15 lines and as many columns as defined in the seventh line of the levelfile) X/x <- Brick0 Y/y <- Brick1 A/B/! <- Box full a <- Box empty C-F <- Cloud0 c-f <- Cloud1 G-J <- Bkgd0 g-j <- Bkgd1 # <- Solid0 [ <- Solid1 = <- Solid2 ] <- Solid3 $ <- Distro ^ <- Waves * <- Poletop | <- Pole \ <- Flag & <- Water Bad guys: 0 <- BluescreenOfDeath 1 <- Laptop 2 <- Money