# Makefile for supertux # by Bill Kendrick & Tobias Glaesser # bill@newbreedsoftware.com # tobi.web@gmx.de # http://www.newbreedsoftware.com/ # Version 0.0.6 (in development) # April 11, 2000 - December 29, 2000 # User-definable stuff: ifeq ($(PREFIX),) ifeq ($(USERNAME),root) PREFIX=/usr/local else PREFIX=$(PWD) endif DATA_PREFIX=$(PWD)/data/ else DATA_PREFIX=$(PREFIX)/share/games/supertux/data/ endif JOY=YES #undefine this for non debugging compilation DEBUG_FLAG=-DDEBUG -pg # Defaults for Linux: TARGET=supertux TARGET_DEF=LINUX CFLAGS=-Wall-O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \ -D$(NOSOUNDFLAG) -D$(NOOPENGLFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG) # Other definitions: SDL_MIXER=-lSDL_mixer SDL_IMAGE=-lSDL_image NOSOUNDFLAG=__SOUND NOOPENGLFLAG=__OPENGL DEBUG_LIB= #-lefence SDL_LIB=$(SDL_MIXER) $(SDL_IMAGE) $(SDL_LDFLAGS) SDL_CFLAGS := $(shell sdl-config --cflags) SDL_LDFLAGS := $(shell sdl-config --libs) GL_LIB = -L/usr/X11R6/lib -lGL installbin = install -g $(USERNAME) -o $(USERNAME) -m 755 installdat = install -g $(USERNAME) -o $(USERNAME) -m 644 CC = g++ OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/scene.o obj/collision.o obj/bitmask.o obj/type.o \ obj/timer.o obj/text.o obj/texture.o obj/badguy.o obj/special.o obj/player.o obj/level.o obj/gameloop.o \ obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o obj/globals.o obj/button.o obj/physic.o obj/lispreader.o obj/worldmap.o obj/particlesystem.o obj/tile.o obj/mousecursor.o obj/configfile.o obj/world.o # Make commands: all: $(TARGET) install: $(TARGET) mkdir -p $(PREFIX)/games/$(TARGET) mkdir -p $(PREFIX)/share/games/$(TARGET) mkdir -p $(PREFIX)/bin/ cp -r data $(PREFIX)/share/games/$(TARGET)/ chmod -R 0755 $(PREFIX)/share/games/$(TARGET)/data/ -$(installbin) $(TARGET) $(PREFIX)/games/$(TARGET)/$(TARGET) ln -sf $(PREFIX)/games/$(TARGET)/$(TARGET) $(PREFIX)/bin/$(TARGET) uninstall: rm -r $(PREFIX)/games/$(TARGET) rm -r $(PREFIX)/share/games/$(TARGET) rm $(PREFIX)/bin/$(TARGET) nosound: make supertux SDL_MIXER= NOSOUNDFLAG=NOSOUND noopengl: make supertux GL_LIB= NOOPENGLFLAG=NOOPENGL nosoundopengl: make supertux GL_LIB= SDL_MIXER= NOSOUNDFLAG=NOSOUND NOOPENGLFLAG=NOOPENGL win32: make TARGET_DEF=WIN32 TARGET=supertux.exe \ DATA_PREFIX=data/ cp /usr/local/cross-tools/i386-mingw32/lib/SDL*.dll . chmod 644 SDL*.dll clean: -rm -f supertux supertux.exe -rm -f obj/*.o -rm -f SDL*.dll # Main executable: $(TARGET): $(OBJECTS) $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB) $(GL_LIB) $(DEBUG_LIB) # Objects: obj/supertux.o: src/supertux.cpp $(CC) $(CFLAGS) src/supertux.cpp -c -o obj/supertux.o obj/setup.o: src/setup.cpp $(CC) $(CFLAGS) src/setup.cpp -c -o obj/setup.o obj/intro.o: src/intro.cpp $(CC) $(CFLAGS) src/intro.cpp -c -o obj/intro.o obj/title.o: src/title.cpp $(CC) $(CFLAGS) src/title.cpp -c -o obj/title.o obj/level.o: src/level.cpp $(CC) $(CFLAGS) src/level.cpp -c -o obj/level.o obj/scene.o: src/scene.cpp $(CC) $(CFLAGS) src/scene.cpp -c -o obj/scene.o obj/collision.o: src/collision.cpp $(CC) $(CFLAGS) src/collision.cpp -c -o obj/collision.o obj/bitmask.o: src/bitmask.cpp $(CC) $(CFLAGS) src/bitmask.cpp -c -o obj/bitmask.o obj/type.o: src/type.cpp $(CC) $(CFLAGS) src/type.cpp -c -o obj/type.o obj/timer.o: src/timer.cpp $(CC) $(CFLAGS) src/timer.cpp -c -o obj/timer.o obj/texture.o: src/texture.cpp $(CC) $(CFLAGS) src/texture.cpp -c -o obj/texture.o obj/text.o: src/text.cpp $(CC) $(CFLAGS) src/text.cpp -c -o obj/text.o obj/badguy.o: src/badguy.cpp $(CC) $(CFLAGS) src/badguy.cpp -c -o obj/badguy.o obj/special.o: src/special.cpp $(CC) $(CFLAGS) src/special.cpp -c -o obj/special.o obj/world.o: src/world.cpp $(CC) $(CFLAGS) src/world.cpp -c -o obj/world.o obj/player.o: src/player.cpp $(CC) $(CFLAGS) src/player.cpp -c -o obj/player.o obj/gameloop.o: src/gameloop.cpp $(CC) $(CFLAGS) src/gameloop.cpp -c -o obj/gameloop.o obj/screen.o: src/screen.cpp $(CC) $(CFLAGS) src/screen.cpp -c -o obj/screen.o obj/sound.o: src/sound.cpp $(CC) $(CFLAGS) src/sound.cpp -c -o obj/sound.o obj/high_scores.o: src/high_scores.cpp $(CC) $(CFLAGS) src/high_scores.cpp -c -o obj/high_scores.o obj/menu.o: src/menu.cpp $(CC) $(CFLAGS) src/menu.cpp -c -o obj/menu.o obj/leveleditor.o: src/leveleditor.cpp $(CC) $(CFLAGS) src/leveleditor.cpp -c -o obj/leveleditor.o obj/lispreader.o: src/lispreader.cpp $(CC) $(CFLAGS) src/lispreader.cpp -c -o obj/lispreader.o obj/globals.o: src/globals.cpp $(CC) $(CFLAGS) src/globals.cpp -c -o obj/globals.o obj/button.o: src/button.cpp $(CC) $(CFLAGS) src/button.cpp -c -o obj/button.o obj/physic.o: src/physic.cpp $(CC) $(CFLAGS) src/physic.cpp -c -o obj/physic.o obj/worldmap.o: src/worldmap.cpp $(CC) $(CFLAGS) src/worldmap.cpp -c -o obj/worldmap.o obj/particlesystem.o: src/particlesystem.cpp $(CC) $(CFLAGS) src/particlesystem.cpp -c -o obj/particlesystem.o obj/tile.o: src/tile.cpp $(CC) $(CFLAGS) src/tile.cpp -c -o obj/tile.o obj/mousecursor.o: src/mousecursor.cpp $(CC) $(CFLAGS) src/mousecursor.cpp -c -o obj/mousecursor.o obj/configfile.o: src/configfile.cpp $(CC) $(CFLAGS) src/configfile.cpp -c -o obj/configfile.o