- To do for Milestone1 - http://super-tux.sf.net/ Last update: May 3, 2004 These are mostly bugs: Todo ---- H: high priority L: low priority [H] The scrollstart position still isn't the same as before the changes. [H] Frame ratio code has been changed and so the animation may need tuning. Somebody do some testing and change the definitions regarding this. [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. [L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error [L] tux sometimes makes short jumps in the endsequence, mostly when going through the goal with a small jump, might be old_up related [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction [L] tux get killed if he kicks a iceblock while at the same time bouncing on the roof [L] tux can be killed by back bouncing iceblocks in the exit sequence (all enemies should be removed/turned to coins once the exit sequence started) [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [L] Life counter should be decreased once the die-animation starts, not when it ends [L] Enemies should turn upside down after being hit by an kicked iceblock - leveleditor crashs when pressing the button with the levelsettings Stuff for past milestone1: -------------------------- Note that this list is far from complete, but lists some bugs that we don't want to touch before milestone1 at the moment. - You shouldn't be able to stand on invisible blocks, before you bumped them - bombs should explode directly when hit by another bomb or a mr.iceblock - we only have a global counter for multiple coin blocks. This should be handled per block. - We should reduced the width of tux collision rectangle so that he falls easier between 1 tile wide holes. - The enabled/disabled icon in the options shouldn't be a cross. Some people think the options are disabled because they're crossed. Better use a green check mark. Fixed ----- - leveleditor lacks enemies support (will be fixed soon by Tobias) - points aren't reset when gameover - when jumping into the exit with a star, the endgame music will change back to levelmusic after a short time - when jupming against the 2nd multiple coin block in a level only 1 coin will come out. - when you interrupted the intro (by going to credits for example) and go back to it, tux doesn't jump anymore - supertux crashs from time to time - fixed - mriceblock doesn't fall down when being squished in the air - fixed - It's not possible to duck while jumping - fixed - Intro/Extro textspeed is CPU dependent - fixed - sometimes the level restarts/you die after collecing a growup - fixed - mriceblock doesn't disapear after being kicked my another iceblock, not sure when exactly it happens, might depend on direction or so - fixed