function intro() { //initialize Camera.set_mode("manual"); Tux.deactivate(); // Tux.set_position(2291,1280); Tux.add_bonus("grow"); RADIO.set_action("quiet"); PENNY.set_action("stand-left"); NOLOK.set_visible(false); logo <- FloatingImage("images/objects/logo/logo.sprite"); Effect.sixteen_to_nine(0); //begin scrolling sequence Effect.fade_in(2); Camera.scroll_to(0, 945, 15); wait(3); Text.set_text(translate ("Somewhere at the shores\nof Antarctica...")); Text.fade_in(2); wait(3); Text.fade_out(2); wait(10); Tux.walk(0); Camera.scroll_to(3100, 945, 18); wait(6); logo.set_anchor_point(ANCHOR_TOP); logo.set_pos(0, -120); logo.set_visible(true); logo.fade_in(2); logo_in(); wait(6); logo.fade_out(2); wait(2); logo.set_visible(false); wait(5.3); //begin conversation and Tux rap Tux.walk(0); play_sound("speech/tux_hello.ogg"); wait(3); play_sound("speech/penny_runt_01.ogg"); wait(1); play_sound("speech/tux_murp_01.ogg"); wait(1); RADIO.set_action("loud"); play_sound("speech/tux_rap.ogg"); wait(15); shake_bush(); wait(2); shake_bush(); wait(2); shake_bush(); wait(1.3); //enter Nolok NOLOK.set_velocity(-220, 600); NOLOK.set_visible(true); Effect.fade_out(1.3); wait(3); //darkness NOLOK.set_visible(false); PENNY.set_visible(false); RADIO.set_action("quiet"); // Tux.set_position(3550, 1270); //wake up, Tux... Effect.fade_in(4); wait(4); play_sound("speech/tux_upset.ogg"); wait(3); tux_upset(); wait(1); tux_upset(); wait(4); Tux.walk(3000); wait(2); //end intro sequence Effect.fade_out(2); wait(3); Level.finish(true); } function shake_bush() { //play_sound("sounds/rustle.wav"); local bushx = BUSH.get_pos_x(); local bushy = BUSH.get_pos_y(); for(local i = 0; i < 20; ++i) { BUSH.set_pos(bushx + ( rand() % 6 ) - 3, bushy); wait(0.05); } } function tux_upset() { Tux.walk(200); wait(1); Tux.walk(0); wait(1); Tux.walk(-200); wait(1); Tux.walk(0); } function logo_in() { local i; for(local i = -120; i <= 90; i+=2) { logo.set_pos(0, i); wait(0.01); } }