localedir = $(datadir)/locale bin_PROGRAMS = supertux supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\" supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@ supertux_SOURCES = camera.cpp \ camera.h collision.cpp collision.h intro.cpp intro.h \ gameloop.cpp gameloop.h high_scores.cpp high_scores.h \ level.cpp level.h level_subset.cpp level_subset.h \ leveleditor.cpp leveleditor.h particlesystem.cpp \ particlesystem.h player.cpp player.h scene.cpp \ scene.h supertux.cpp title.cpp title.h worldmap.cpp \ worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \ resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \ tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \ statistics.cpp badguy_specs.cpp \ timer.cpp timer.h \ object/coin.h object/coin.cpp \ object/block.h object/block.cpp \ object/platform.h object/platform.cpp \ object/fireworks.h object/fireworks.cpp \ object/bullet.h object/bullet.cpp \ object/specialriser.h object/specialriser.cpp \ object/star.h object/star.cpp \ object/oneup.h object/oneup.cpp \ object/flower.h object/flower.cpp \ object/growup.h object/growup.cpp \ object/invisible_block.h object/invisible_block.cpp \ badguy/badguy.h badguy/badguy.cpp \ badguy/bomb.h badguy/bomb.cpp \ badguy/bouncing_snowball.h badguy/bouncing_snowball.cpp\ badguy/flame.h badguy/flame.cpp \ badguy/jumpy.h badguy/jumpy.cpp \ badguy/mrbomb.h badguy/mrbomb.cpp \ badguy/mriceblock.h badguy/mriceblock.cpp \ badguy/snowball.h badguy/snowball.cpp \ badguy/spiky.h badguy/spiky.cpp \ trigger/trigger_base.h trigger/trigger_base.cpp \ trigger/door.h trigger/door.cpp \ trigger/sequence_trigger.h trigger/sequence_trigger.cpp INCLUDES = -I$(top_srcdir)/lib