bin_PROGRAMS = supertux supertux_SOURCES = \ lispwriter.h \ lispwriter.cpp \ badguy.cpp \ badguy.h \ bitmask.cpp \ bitmask.h \ button.cpp \ button.h \ collision.cpp \ collision.h \ configfile.cpp \ configfile.h \ intro.cpp \ intro.h \ defines.h \ gameloop.cpp \ gameloop.h \ globals.cpp \ globals.h \ high_scores.cpp \ high_scores.h \ level.cpp \ level.h \ leveleditor.cpp \ leveleditor.h \ lispreader.cpp \ lispreader.h \ menu.cpp \ menu.h \ particlesystem.cpp \ particlesystem.h \ physic.cpp \ physic.h \ player.cpp \ player.h \ scene.cpp \ scene.h \ screen.cpp \ screen.h \ setup.cpp \ setup.h \ sound.cpp \ sound.h \ special.cpp \ special.h \ supertux.cpp \ text.cpp \ text.h \ texture.cpp \ texture.h \ timer.cpp \ timer.h \ title.cpp \ title.h \ type.cpp \ type.h \ world.cpp \ world.h \ worldmap.cpp \ worldmap.h \ tile.h \ tile.cpp \ mousecursor.cpp \ mousecursor.h \ resources.h \ resources.cpp \ gameobjs.h \ gameobjs.cpp \ sprite.h \ sprite.cpp \ sprite_manager.cpp \ sprite_manager.h \ music_manager.cpp \ music_manager.h \ musicref.cpp \ musicref.h \ camera.cpp \ camera.h \ game_object.cpp \ game_object.h \ display_manager.h \ display_manager.cpp \ drawable.h \ background.h \ background.cpp \ tilemap.h \ tilemap.cpp \ moving_object.h \ moving_object.cpp \ serializable.h \ vector.cpp \ vector.h # EOF #