localedir = $(datadir)/locale bin_PROGRAMS = supertux supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\" #supertux_LDADD = $(top_builddir)/lib/.libs/libsupertux @LIBINTL@ supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@ supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h camera.cpp \ camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \ gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \ interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \ leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \ scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \ worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \ resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \ tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h \ statistics.cpp badguy_specs.cpp # EOF # INCLUDES = -I$(top_srcdir)/lib noinst_HEADERS = misc.h