localedir = $(datadir)/locale bin_PROGRAMS = supertux supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\" supertux_LDADD = @LIBINTL@ supertux_SOURCES = \ screen/drawing_context.h \ screen/drawing_context.cpp \ screen/font.h \ screen/font.cpp \ screen/screen.h \ screen/screen.cpp \ screen/texture.cpp \ screen/texture.h \ lispwriter.h \ lispwriter.cpp \ badguy.cpp \ badguy.h \ bitmask.cpp \ bitmask.h \ button.cpp \ button.h \ camera.cpp \ camera.h \ collision.cpp \ collision.h \ configfile.cpp \ configfile.h \ door.cpp \ door.h \ intro.cpp \ intro.h \ defines.h \ exceptions.h \ gameloop.cpp \ gameloop.h \ gettext.h \ globals.cpp \ globals.h \ high_scores.cpp \ high_scores.h \ interactive_object.cpp \ interactive_object.h \ level.cpp \ level.h \ leveleditor.cpp \ leveleditor.h \ lispreader.cpp \ lispreader.h \ menu.cpp \ menu.h \ mousecursor.cpp \ mousecursor.h \ musicref.cpp \ musicref.h \ particlesystem.cpp \ particlesystem.h \ physic.cpp \ physic.h \ player.cpp \ player.h \ scene.cpp \ scene.h \ setup.cpp \ setup.h \ sound.cpp \ sound.h \ sound_manager.h \ sound_manager.cpp \ special.cpp \ special.h \ sprite.h \ sprite.cpp \ sprite_manager.cpp \ sprite_manager.h \ supertux.cpp \ timer.cpp \ timer.h \ title.cpp \ title.h \ type.cpp \ type.h \ worldmap.cpp \ worldmap.h \ tile.h \ tile.cpp \ resources.h \ resources.cpp \ gameobjs.h \ gameobjs.cpp \ game_object.cpp \ game_object.h \ background.h \ background.cpp \ tilemap.h \ tilemap.cpp \ moving_object.h \ moving_object.cpp \ serializable.h \ vector.cpp \ vector.h \ sector.cpp \ sector.h # EOF #