const char *name = pending->name;
if (obj->flags & (UNINTERESTING | SEEN))
continue;
- if (obj->type == tag_type) {
+ if (obj->type == TYPE_TAG) {
obj->flags |= SEEN;
p = add_object(obj, p, NULL, name);
continue;
}
- if (obj->type == tree_type) {
+ if (obj->type == TYPE_TREE) {
p = process_tree((struct tree *)obj, p, NULL, name);
continue;
}
- if (obj->type == blob_type) {
+ if (obj->type == TYPE_BLOB) {
p = process_blob((struct blob *)obj, p, NULL, name);
continue;
}