The BIG graph update
[rrdtool.git] / libraries / freetype-2.0.5 / ftsynth.c
diff --git a/libraries/freetype-2.0.5/ftsynth.c b/libraries/freetype-2.0.5/ftsynth.c
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+/***************************************************************************/
+/*                                                                         */
+/*  ftsynth.c                                                              */
+/*                                                                         */
+/*    FreeType synthesizing code for emboldening and slanting (body).      */
+/*                                                                         */
+/*  Copyright 2000-2001 by                                                 */
+/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
+/*                                                                         */
+/*  This file is part of the FreeType project, and may only be used,       */
+/*  modified, and distributed under the terms of the FreeType project      */
+/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
+/*  this file you indicate that you have read the license and              */
+/*  understand and accept it fully.                                        */
+/*                                                                         */
+/***************************************************************************/
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_OBJECTS_H
+#include FT_INTERNAL_CALC_H
+#include FT_OUTLINE_H
+#include FT_SYNTHESIS_H
+
+
+#define FT_BOLD_THRESHOLD  0x0100
+
+
+  /*************************************************************************/
+  /*************************************************************************/
+  /****                                                                 ****/
+  /****   EXPERIMENTAL OBLIQUING SUPPORT                                ****/
+  /****                                                                 ****/
+  /*************************************************************************/
+  /*************************************************************************/
+
+  FT_EXPORT_DEF( FT_Error )
+  FT_Outline_Oblique( FT_GlyphSlot  original,
+                      FT_Outline*   outline,
+                      FT_Pos*       advance )
+  {
+    FT_Matrix  transform;
+
+    FT_UNUSED( original );
+    /* we don't touch the advance width */
+    FT_UNUSED( advance );
+
+
+
+    /* For italic, simply apply a shear transform, with an angle */
+    /* of about 12 degrees.                                      */
+
+    transform.xx = 0x10000L;
+    transform.yx = 0x00000L;
+
+    transform.xy = 0x06000L;
+    transform.yy = 0x10000L;
+
+    FT_Outline_Transform( outline, &transform );
+
+    return 0;
+  }
+
+
+  /*************************************************************************/
+  /*************************************************************************/
+  /****                                                                 ****/
+  /****   EXPERIMENTAL EMBOLDENING/OUTLINING SUPPORT                    ****/
+  /****                                                                 ****/
+  /*************************************************************************/
+  /*************************************************************************/
+
+
+  /* Compute the norm of a vector */
+
+#ifdef FT_CONFIG_OPTION_OLD_CALCS
+
+  static FT_Pos
+  ft_norm( FT_Vector*  vec )
+  {
+    FT_Int64  t1, t2;
+
+
+    MUL_64( vec->x, vec->x, t1 );
+    MUL_64( vec->y, vec->y, t2 );
+    ADD_64( t1, t2, t1 );
+
+    return (FT_Pos)SQRT_64( t1 );
+  }
+
+#else /* FT_CONFIG_OPTION_OLD_CALCS */
+
+  static FT_Pos
+  ft_norm( FT_Vector*  vec )
+  {
+    FT_F26Dot6  u, v, d;
+    FT_Int      shift;
+    FT_ULong    H, L, L2, hi, lo, med;
+
+
+    u = vec->x; if ( u < 0 ) u = -u;
+    v = vec->y; if ( v < 0 ) v = -v;
+
+    if ( u < v )
+    {
+      d = u;
+      u = v;
+      v = d;
+    }
+
+    /* check that we are not trying to normalize zero! */
+    if ( u == 0 )
+      return 0;
+
+    /* compute (u*u + v*v) on 64 bits with two 32-bit registers [H:L] */
+    hi  = (FT_ULong)u >> 16;
+    lo  = (FT_ULong)u & 0xFFFF;
+    med = hi * lo;
+
+    H     = hi * hi + ( med >> 15 );
+    med <<= 17;
+    L     = lo * lo + med;
+    if ( L < med )
+      H++;
+
+    hi  = (FT_ULong)v >> 16;
+    lo  = (FT_ULong)v & 0xFFFF;
+    med = hi * lo;
+
+    H    += hi * hi + ( med >> 15 );
+    med <<= 17;
+    L2    = lo * lo + med;
+    if ( L2 < med )
+      H++;
+
+    L += L2;
+    if ( L < L2 )
+      H++;
+
+    /* if the value is smaller than 32 bits */
+    shift = 0;
+    if ( H == 0 )
+    {
+      while ( ( L & 0xC0000000UL ) == 0 )
+      {
+        L <<= 2;
+        shift++;
+      }
+      return ( FT_Sqrt32( L ) >> shift );
+    }
+    else
+    {
+      while ( H )
+      {
+        L   = ( L >> 2 ) | ( H << 30 );
+        H >>= 2;
+        shift++;
+      }
+      return ( FT_Sqrt32( L ) << shift );
+    }
+  }
+
+#endif /* FT_CONFIG_OPTION_OLD_CALCS */
+
+
+  static int
+  ft_test_extrema( FT_Outline*  outline,
+                   int          n )
+  {
+    FT_Vector  *prev, *cur, *next;
+    FT_Pos      product;
+    FT_Int      c, first, last;
+
+
+    /* we need to compute the `previous' and `next' point */
+    /* for these extrema.                                 */
+    cur   = outline->points + n;
+    prev  = cur - 1;
+    next  = cur + 1;
+
+    first = 0;
+    for ( c = 0; c < outline->n_contours; c++ )
+    {
+      last  = outline->contours[c];
+
+      if ( n == first )
+        prev = outline->points + last;
+
+      if ( n == last )
+        next = outline->points + first;
+
+      first = last + 1;
+    }
+
+    product = FT_MulDiv( cur->x - prev->x,   /* in.x  */
+                         next->y - cur->y,   /* out.y */
+                         0x40 )
+              -
+              FT_MulDiv( cur->y - prev->y,   /* in.y  */
+                         next->x - cur->x,   /* out.x */
+                         0x40 );
+
+    if ( product )
+      product = product > 0 ? 1 : -1;
+
+    return product;
+  }
+
+
+  /* Compute the orientation of path filling.  It differs between TrueType */
+  /* and Type1 formats.  We could use the `ft_outline_reverse_fill' flag,  */
+  /* but it is better to re-compute it directly (it seems that this flag   */
+  /* isn't correctly set for some weird composite glyphs currently).       */
+  /*                                                                       */
+  /* We do this by computing bounding box points, and computing their      */
+  /* curvature.                                                            */
+  /*                                                                       */
+  /* The function returns either 1 or -1.                                  */
+  /*                                                                       */
+  static int
+  ft_get_orientation( FT_Outline*  outline )
+  {
+    FT_BBox  box;
+    FT_BBox  indices;
+    int      n, last;
+
+
+    indices.xMin = -1;
+    indices.yMin = -1;
+    indices.xMax = -1;
+    indices.yMax = -1;
+
+    box.xMin = box.yMin =  32767;
+    box.xMax = box.yMax = -32768;
+
+    /* is it empty ? */
+    if ( outline->n_contours < 1 )
+      return 1;
+
+    last = outline->contours[outline->n_contours - 1];
+
+    for ( n = 0; n <= last; n++ )
+    {
+      FT_Pos  x, y;
+
+
+      x = outline->points[n].x;
+      if ( x < box.xMin )
+      {
+        box.xMin     = x;
+        indices.xMin = n;
+      }
+      if ( x > box.xMax )
+      {
+        box.xMax     = x;
+        indices.xMax = n;
+      }
+
+      y = outline->points[n].y;
+      if ( y < box.yMin )
+      {
+        box.yMin     = y;
+        indices.yMin = n;
+      }
+      if ( y > box.yMax )
+      {
+        box.yMax     = y;
+        indices.yMax = n;
+      }
+    }
+
+    /* test orientation of the xmin */
+    n = ft_test_extrema( outline, indices.xMin );
+    if ( n )
+      goto Exit;
+
+    n = ft_test_extrema( outline, indices.yMin );
+    if ( n )
+      goto Exit;
+
+    n = ft_test_extrema( outline, indices.xMax );
+    if ( n )
+      goto Exit;
+
+    n = ft_test_extrema( outline, indices.yMax );
+    if ( !n )
+      n = 1;
+
+  Exit:
+    return n;
+  }
+
+
+  FT_EXPORT_DEF( FT_Error )
+  FT_Outline_Embolden( FT_GlyphSlot original,
+                       FT_Outline*  outline,
+                       FT_Pos*      advance )
+  {
+    FT_Vector   u, v;
+    FT_Vector*  points;
+    FT_Vector   cur, prev, next;
+    FT_Pos      distance;
+    FT_Face     face = FT_SLOT_FACE( original );
+    int         c, n, first, orientation;
+
+    FT_UNUSED( advance );
+
+
+    /* compute control distance */
+    distance = FT_MulFix( face->units_per_EM / 60,
+                          face->size->metrics.y_scale );
+
+    orientation = ft_get_orientation( &original->outline );
+
+    points = original->outline.points;
+
+    first = 0;
+    for ( c = 0; c < outline->n_contours; c++ )
+    {
+      int  last = outline->contours[c];
+
+
+      prev = points[last];
+
+      for ( n = first; n <= last; n++ )
+      {
+        FT_Pos     norm, delta, d;
+        FT_Vector  in, out;
+
+
+        cur = points[n];
+        if ( n < last ) next = points[n + 1];
+        else            next = points[first];
+
+        /* compute the in and out vectors */
+        in.x  = cur.x - prev.x;
+        in.y  = cur.y - prev.y;
+
+        out.x = next.x - cur.x;
+        out.y = next.y - cur.y;
+
+        /* compute U and V */
+        norm = ft_norm( &in );
+        u.x = orientation *  FT_DivFix( in.y, norm );
+        u.y = orientation * -FT_DivFix( in.x, norm );
+
+        norm = ft_norm( &out );
+        v.x = orientation *  FT_DivFix( out.y, norm );
+        v.y = orientation * -FT_DivFix( out.x, norm );
+
+        d = distance;
+
+        if ( ( outline->tags[n] & FT_Curve_Tag_On ) == 0 )
+          d *= 2;
+
+        /* Check discriminant for parallel vectors */
+        delta = FT_MulFix( u.x, v.y ) - FT_MulFix( u.y, v.x );
+        if ( delta > FT_BOLD_THRESHOLD || delta < -FT_BOLD_THRESHOLD )
+        {
+          /* Move point -- compute A and B */
+          FT_Pos  x, y, A, B;
+
+
+          A = d + FT_MulFix( cur.x, u.x ) + FT_MulFix( cur.y, u.y );
+          B = d + FT_MulFix( cur.x, v.x ) + FT_MulFix( cur.y, v.y );
+
+          x = FT_MulFix( A, v.y ) - FT_MulFix( B, u.y );
+          y = FT_MulFix( B, u.x ) - FT_MulFix( A, v.x );
+
+          outline->points[n].x = distance + FT_DivFix( x, delta );
+          outline->points[n].y = distance + FT_DivFix( y, delta );
+        }
+        else
+        {
+          /* Vectors are nearly parallel */
+          FT_Pos  x, y;
+
+
+          x = distance + cur.x + FT_MulFix( d, u.x + v.x ) / 2;
+          y = distance + cur.y + FT_MulFix( d, u.y + v.y ) / 2;
+
+          outline->points[n].x = x;
+          outline->points[n].y = y;
+        }
+
+        prev = cur;
+      }
+
+      first = last + 1;
+    }
+
+    if ( advance )
+      *advance = ( *advance + distance * 4 ) & -64;
+
+    return 0;
+  }
+
+
+/* END */