-// $Id: angrystone.cpp 2979 2006-01-10 00:00:04Z matzebraun $
-//
-// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// AngryStone - A spiked block that charges towards the player
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/angrystone.hpp"
-#include "angrystone.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-static const float SPEED = 240;
+static const float CHARGE_SPEED = 240;
static const float CHARGE_TIME = .5;
static const float ATTACK_TIME = 1;
static const float RECOVER_TIME = .5;
-AngryStone::AngryStone(const lisp::Lisp& reader)
-{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(87.8, 87.8); // sprite is (88px, 88px)
- sprite = sprite_manager->create("angrystone");
- state = IDLE;
-}
-
-void
-AngryStone::write(lisp::Writer& writer)
-{
- writer.start_list("angrystone");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("angrystone");
-}
-
-void
-AngryStone::activate()
+AngryStone::AngryStone(const Reader& reader) :
+ BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"),
+ attackDirection(),
+ oldWallDirection(),
+ timer(),
+ state(IDLE)
{
physic.set_velocity_x(0);
physic.set_velocity_y(0);
sprite->set_action("idle");
}
-HitResponse
-AngryStone::collision_solid(GameObject& , const CollisionHit& hit)
+void
+AngryStone::collision_solid(const CollisionHit& hit)
{
- if ((state == ATTACKING) && (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) {
+ // TODO
+ (void) hit;
+#if 0
+ if ((state == ATTACKING) &&
+ (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) {
state = IDLE;
sprite->set_action("idle");
physic.set_velocity_x(0);
oldWallDirection.x = attackDirection.x;
oldWallDirection.y = attackDirection.y;
}
+#endif
+}
- return CONTINUE;
+void
+AngryStone::kill_fall()
+{
+ //prevents AngryStone from getting killed by other enemies or the player
}
HitResponse
-AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
if (state == ATTACKING) {
badguy.kill_fall();
return FORCE_MOVE;
}
-void
+void
AngryStone::active_update(float elapsed_time) {
BadGuy::active_update(elapsed_time);
if (state == IDLE) {
- MovingObject* player = Sector::current()->player;
- MovingObject* badguy = this;
- const Vector playerPos = player->get_pos();
- const Vector badguyPos = badguy->get_pos();
- float dx = (playerPos.x - badguyPos.x);
- float dy = (playerPos.y - badguyPos.y);
-
- float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y;
- float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y;
-
- float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x;
- float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x;
-
- if ((dx > -playerWidth) && (dx < badguyWidth)) {
- if (dy > 0) {
- attackDirection.x = 0;
- attackDirection.y = -1;
- } else {
- attackDirection.x = 0;
- attackDirection.y = 1;
- }
- if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
- sprite->set_action("charging");
- timer.start(CHARGE_TIME);
- state = CHARGING;
- }
- } else
- if ((dy > -playerHeight) && (dy < badguyHeight)) {
- if (dx > 0) {
- attackDirection.x = 1;
- attackDirection.y = 0;
- } else {
- attackDirection.x = -1;
- attackDirection.y = 0;
- }
- if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
- sprite->set_action("charging");
- timer.start(CHARGE_TIME);
- state = CHARGING;
- }
- }
+ MovingObject* player = this->get_nearest_player();
+ if(player) {
+ MovingObject* badguy = this;
+ const Vector playerPos = player->get_pos();
+ const Vector badguyPos = badguy->get_pos();
+ float dx = (playerPos.x - badguyPos.x);
+ float dy = (playerPos.y - badguyPos.y);
+
+ float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y;
+ float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y;
+
+ float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x;
+ float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x;
+
+ if ((dx > -playerWidth) && (dx < badguyWidth)) {
+ if (dy > 0) {
+ attackDirection.x = 0;
+ attackDirection.y = 1;
+ } else {
+ attackDirection.x = 0;
+ attackDirection.y = -1;
+ }
+ if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
+ sprite->set_action("charging");
+ timer.start(CHARGE_TIME);
+ state = CHARGING;
+ }
+ } else
+ if ((dy > -playerHeight) && (dy < badguyHeight)) {
+ if (dx > 0) {
+ attackDirection.x = 1;
+ attackDirection.y = 0;
+ } else {
+ attackDirection.x = -1;
+ attackDirection.y = 0;
+ }
+ if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
+ sprite->set_action("charging");
+ timer.start(CHARGE_TIME);
+ state = CHARGING;
+ }
+ }
+ }
}
if (state == CHARGING) {
timer.start(ATTACK_TIME);
state = ATTACKING;
physic.enable_gravity(false);
- physic.set_velocity_x(SPEED * attackDirection.x);
- physic.set_velocity_y(SPEED * attackDirection.y);
+ physic.set_velocity_x(CHARGE_SPEED * attackDirection.x);
+ physic.set_velocity_y(CHARGE_SPEED * attackDirection.y);
oldWallDirection.x = 0;
oldWallDirection.y = 0;
}
}
-IMPLEMENT_FACTORY(AngryStone, "angrystone")
+/* EOF */