-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "bomb.hpp"
-#include "random_generator.hpp"
-#include "object/explosion.hpp"
#include "audio/sound_manager.hpp"
-#include "lisp/writer.hpp"
-#include "sprite/sprite.hpp"
+#include "badguy/bomb.hpp"
+#include "object/explosion.hpp"
#include "object/player.hpp"
-#include "sector.hpp"
-
-Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ )
- : BadGuy( pos, dir, custom_sprite ), grabbed(false), grabber(NULL)
+#include "sprite/sprite.hpp"
+#include "supertux/sector.hpp"
+
+Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ ) :
+ BadGuy( pos, dir, custom_sprite ),
+ state(),
+ grabbed(false),
+ grabber(NULL),
+ ticking()
{
state = STATE_TICKING;
set_action(dir == LEFT ? "ticking-left" : "ticking-right", 1);
ticking->play();
}
-Bomb::Bomb(const Bomb& other)
- : BadGuy(other), Portable(other), state(other.state)
-{
- if (state == STATE_TICKING) {
- ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
- ticking->set_position(get_pos());
- ticking->set_looping(true);
- ticking->set_gain(2.0);
- ticking->set_reference_distance(32);
- ticking->play();
- }
-}
-
-void
-Bomb::write(lisp::Writer& )
-{
- // bombs are only temporarily so don't write them out...
-}
-
void
Bomb::collision_solid(const CollisionHit& hit)
{
if(hit.bottom)
physic.set_velocity_y(0);
- update_on_ground_flag(hit);
+ update_on_ground_flag(hit);
}
HitResponse
Player* player = dynamic_cast<Player*>(grabber);
if (player)
- player->stop_grabbing();
+ player->stop_grabbing();
}
if(is_valid()) {
this->dir = dir;
// portable objects are usually pushed away from Tux when dropped, but we
// don't want that, so we set the position
+ //FIXME: why don't we want that? shouldn't behavior be consistent?
set_pos(object.get_pos() + Vector(dir == LEFT ? -16 : 16, get_bbox().get_height()*0.66666 - 32));
set_colgroup_active(COLGROUP_MOVING);
grabbed = false;
}
+/* EOF */