-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __BOMB_H__
-#define __BOMB_H__
+#ifndef HEADER_SUPERTUX_BADGUY_BOMB_HPP
+#define HEADER_SUPERTUX_BADGUY_BOMB_HPP
-#include "badguy.hpp"
+#include "audio/sound_source.hpp"
+#include "badguy/badguy.hpp"
+#include "object/portable.hpp"
-class Bomb : public BadGuy
+class Bomb : public BadGuy,
+ public Portable
{
public:
- Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_cherry/cherry.sprite" );
- Bomb(const Bomb& bomb);
+ Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_bomb/bomb.sprite" );
- void write(lisp::Writer& writer);
void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void active_update(float elapsed_time);
void kill_fall();
void explode();
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
private:
enum State {
- STATE_TICKING,
- STATE_EXPLODING
+ STATE_TICKING
};
State state;
+ bool grabbed;
+ MovingObject* grabber;
std::auto_ptr<SoundSource> ticking;
+
+private:
+ Bomb(const Bomb&);
+ Bomb& operator=(const Bomb&);
};
#endif
+
+/* EOF */