#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
+#include "util/reader.hpp"
namespace {
const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */
sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
}
-IMPLEMENT_FACTORY(DartTrap, "darttrap");
-
/* EOF */