-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/flame.hpp"
-#include <config.h>
+#include <math.h>
-#include "flame.hpp"
-#include "log.hpp"
+#include "audio/sound_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "util/reader.hpp"
-Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2), source(0)
+static const std::string FLAME_SOUND = "sounds/flame.wav";
+
+Flame::Flame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ sound_source()
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
reader.get("radius", radius);
reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
- sprite = sprite_manager->create("images/creatures/flame/flame.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
countMe = false;
- layer = LAYER_FLOATINGOBJECTS;
-}
-
-Flame::~Flame()
-{
-}
+ sound_manager->preload(FLAME_SOUND);
-void
-Flame::write(lisp::Writer& writer)
-{
- writer.start_list("flame");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.write_float("radius", radius);
- writer.write_float("speed", speed);
-
- writer.end_list("flame");
+ set_colgroup_active(COLGROUP_TOUCHABLE);
}
void
Flame::active_update(float elapsed_time)
{
- angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
- if (sound_manager->is_sound_enabled())
- source->set_position(get_pos());
+ sound_source->set_position(get_pos());
}
void
Flame::activate()
{
- set_group(COLGROUP_TOUCHABLE);
-
- if (!sound_manager->is_sound_enabled())
- return;
-
- source.reset(sound_manager->create_sound_source("sounds/flame.wav"));
- if(source.get() == NULL) {
- log_warning << "Couldn't start flame sound" << std::endl;
- return;
- }
- source->set_position(get_pos());
- source->set_looping(true);
- source->set_gain(2.0);
- source->set_reference_distance(32);
- source->play();
+ sound_source.reset(sound_manager->create_sound_source(FLAME_SOUND));
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(2.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
Flame::deactivate()
{
- source.release();
+ sound_source.reset();
}
void
{
}
-IMPLEMENT_FACTORY(Flame, "flame")
-
+/* EOF */