-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/jumpy.hpp"
-#include "jumpy.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-static const float JUMPSPEED=600;
+static const float JUMPYSPEED=-600;
static const float JUMPY_MID_TOLERANCE=4;
static const float JUMPY_LOW_TOLERANCE=2;
-Jumpy::Jumpy(const lisp::Lisp& reader)
- : groundhit_pos_set(false)
+Jumpy::Jumpy(const Reader& reader) :
+ BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"),
+ pos_groundhit(),
+ groundhit_pos_set(false)
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/jumpy/jumpy.sprite");
+ // TODO create a nice sound for this...
+ //sound_manager->preload("sounds/skid.wav");
}
void
-Jumpy::write(lisp::Writer& writer)
+Jumpy::collision_solid(const CollisionHit& chit)
{
- writer.start_list("jumpy");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("jumpy");
-}
-
-HitResponse
-Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
-{
- return hit(chit);
+ hit(chit);
}
HitResponse
HitResponse
Jumpy::hit(const CollisionHit& chit)
{
- // hit floor?
- if(chit.normal.y < -.5) {
+ if(chit.bottom) {
if (!groundhit_pos_set)
{
pos_groundhit = get_pos();
groundhit_pos_set = true;
}
-
- physic.set_velocity_y(JUMPSPEED);
+
+ physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPYSPEED);
// TODO create a nice sound for this...
//sound_manager->play("sounds/skid.wav");
- } else if(chit.normal.y < .5) { // bumped on roof
+ } else if(chit.top) {
physic.set_velocity_y(0);
}
Jumpy::active_update(float elapsed_time)
{
BadGuy::active_update(elapsed_time);
-
+
+ if(frozen)
+ return;
+
Player* player = this->get_nearest_player();
if (player)
{
dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
}
-
+
if (!groundhit_pos_set)
{
sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
return;
}
-
+
if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
sprite->set_action(dir == LEFT ? "left-up" : "right-up");
else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
- get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
+ get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
else
sprite->set_action(dir == LEFT ? "left-down" : "right-down");
}
-IMPLEMENT_FACTORY(Jumpy, "jumpy")
+void
+Jumpy::freeze()
+{
+ BadGuy::freeze();
+ physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
+}
+
+bool
+Jumpy::is_freezable() const
+{
+ return true;
+}
+
+/* EOF */