-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/jumpy.hpp"
-#include "jumpy.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-static const float JUMPSPEED=-600;
+static const float JUMPYSPEED=-600;
static const float JUMPY_MID_TOLERANCE=4;
static const float JUMPY_LOW_TOLERANCE=2;
-Jumpy::Jumpy(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/jumpy/jumpy.sprite"), groundhit_pos_set(false)
+Jumpy::Jumpy(const Reader& reader) :
+ BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"),
+ pos_groundhit(),
+ groundhit_pos_set(false)
{
-}
-
-void
-Jumpy::write(lisp::Writer& writer)
-{
- writer.start_list("jumpy");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("jumpy");
+ // TODO create a nice sound for this...
+ //sound_manager->preload("sounds/skid.wav");
}
void
groundhit_pos_set = true;
}
- physic.set_velocity_y(frozen ? 0 : JUMPSPEED);
+ physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPYSPEED);
// TODO create a nice sound for this...
//sound_manager->play("sounds/skid.wav");
} else if(chit.top) {
if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) )
sprite->set_action(dir == LEFT ? "left-up" : "right-up");
else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) &&
- get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
+ get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) )
sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
else
sprite->set_action(dir == LEFT ? "left-down" : "right-down");
{
BadGuy::freeze();
physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y()));
- sprite->set_action(dir == LEFT ? "left-iced" : "right-iced");
}
bool
return true;
}
-IMPLEMENT_FACTORY(Jumpy, "jumpy")
+/* EOF */