-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/kugelblitz.hpp"
-#include <config.h>
+#include <math.h>
-#include "kugelblitz.hpp"
-#include "object/tilemap.hpp"
+#include "math/random_generator.hpp"
#include "object/camera.hpp"
-#include "tile.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
#define LIFETIME 5
#define MOVETIME 0.75
#define BASE_SPEED 200
#define RAND_SPEED 150
-static const float X_OFFSCREEN_DISTANCE = 1600;
-static const float Y_OFFSCREEN_DISTANCE = 1200;
-
-Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
- : groundhit_pos_set(false)
+Kugelblitz::Kugelblitz(const Reader& reader) :
+ BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"),
+ pos_groundhit(),
+ groundhit_pos_set(false),
+ dying(),
+ movement_timer(),
+ lifetime(),
+ direction(),
+ state(),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite"))
{
reader.get("x", start_position.x);
- start_position.y = 0; //place above visible area
- bbox.set_size(63.8, 63.8);
- sprite = sprite_manager->create("images/creatures/kugelblitz/kugelblitz.sprite");
sprite->set_action("falling");
physic.enable_gravity(false);
-}
-
-void
-Kugelblitz::write(lisp::Writer& writer)
-{
- writer.start_list("kugelblitz");
-
- writer.write_float("x", start_position.x);
+ countMe = false;
- writer.end_list("kugelblitz");
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.2f, 0.1f, 0.0f));
}
void
-Kugelblitz::activate()
+Kugelblitz::initialize()
{
- physic.set_velocity_y(-300);
+ physic.set_velocity_y(300);
physic.set_velocity_x(-20); //fall a little to the left
direction = 1;
dying = false;
}
-HitResponse
-Kugelblitz::collision_solid(GameObject& , const CollisionHit& chit)
+void
+Kugelblitz::collision_solid(const CollisionHit& chit)
{
- return hit(chit);
+ hit(chit);
}
HitResponse
}
// hit from above?
if(player.get_movement().y - get_movement().y > 0 && player.get_bbox().p2.y <
- (get_bbox().p1.y + get_bbox().p2.y) / 2) {
+ (get_bbox().p1.y + get_bbox().p2.y) / 2) {
// if it's not is it possible to squish us, then this will hurt
if(!collision_squished(player))
- player.kill(Player::SHRINK);
- explode();
+ player.kill(false);
+ explode();
return FORCE_MOVE;
}
- player.kill(Player::SHRINK);
+ player.kill(false);
explode();
return FORCE_MOVE;
}
}
HitResponse
-Kugelblitz::hit(const CollisionHit& chit)
+Kugelblitz::hit(const CollisionHit& hit_)
{
// hit floor?
- if(chit.normal.y < -.5) {
+ if(hit_.bottom) {
if (!groundhit_pos_set)
{
pos_groundhit = get_pos();
sprite->set_action("flying");
physic.set_velocity_y(0);
//Set random initial speed and direction
- if ((rand() % 2) == 1) direction = 1; else direction = -1;
- int speed = (BASE_SPEED + (rand() % RAND_SPEED)) * direction;
+ direction = gameRandom.rand(2)? 1: -1;
+ int speed = (BASE_SPEED + (gameRandom.rand(RAND_SPEED))) * direction;
physic.set_velocity_x(speed);
movement_timer.start(MOVETIME);
lifetime.start(LIFETIME);
- } else if(chit.normal.y < .5) { // bumped on roof
+ } else if(hit_.top) { // bumped on roof
physic.set_velocity_y(0);
}
if (groundhit_pos_set) {
if (movement_timer.check()) {
if (direction == 1) direction = -1; else direction = 1;
- int speed = (BASE_SPEED + (rand() % RAND_SPEED)) * direction;
+ int speed = (BASE_SPEED + (gameRandom.rand(RAND_SPEED))) * direction;
physic.set_velocity_x(speed);
movement_timer.start(MOVETIME);
}
}
- if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 16) {
+ /*
+ if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 16) {
//HIT WATER
Sector::current()->add_object(new Electrifier(75,1421,1.5));
Sector::current()->add_object(new Electrifier(76,1422,1.5));
explode();
- }
- if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 48) {
+ }
+ if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 48) {
//HIT ELECTRIFIED WATER
explode();
- }
+ }
+ */
+ }
+ BadGuy::active_update(elapsed_time);
+}
+
+void
+Kugelblitz::draw(DrawingContext& context)
+{
+ sprite->draw(context, get_pos(), layer);
+
+ //Only draw light in dark areas
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
}
- BadGuy::active_update(elapsed_time);
}
void
{
if (!dying) {
sprite->set_action("pop");
- lifetime.start(0.2);
+ lifetime.start(0.2f);
dying = true;
}
else remove_me();
void
Kugelblitz::try_activate()
{
- //FIXME: Don't activate Kugelblitz before it's on-screen
- float scroll_x = Sector::current()->camera->get_translation().x;
- float scroll_y = Sector::current()->camera->get_translation().y;
-
- /* Activate badguys if they're just around the screen to avoid
- * the effect of having badguys suddenly popping up from nowhere.
- */
- if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE &&
- start_position.x < scroll_x - bbox.get_width() &&
- start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
- start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
- dir = RIGHT;
- set_state(STATE_ACTIVE);
- activate();
- } else if (start_position.x > scroll_x &&
- start_position.x < scroll_x + X_OFFSCREEN_DISTANCE &&
- start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
- start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
- dir = LEFT;
- set_state(STATE_ACTIVE);
- activate();
- } else if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE &&
- start_position.x < scroll_x + X_OFFSCREEN_DISTANCE &&
- ((start_position.y > scroll_y &&
- start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) ||
- (start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE &&
- start_position.y < scroll_y))) {
- dir = start_position.x < scroll_x ? RIGHT : LEFT;
- set_state(STATE_ACTIVE);
- activate();
- } else if(state == STATE_INIT
- && start_position.x > scroll_x - X_OFFSCREEN_DISTANCE
- && start_position.x < scroll_x + X_OFFSCREEN_DISTANCE
- && start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE
- && start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) {
- dir = LEFT;
+ // Much smaller offscreen distances to pop out of nowhere and surprise Tux
+ float X_OFFSCREEN_DISTANCE = 400;
+ float Y_OFFSCREEN_DISTANCE = 600;
+
+ Player* player_ = get_nearest_player();
+ if (!player_) return;
+ Vector dist = player_->get_bbox().get_middle() - get_bbox().get_middle();
+ if ((fabsf(dist.x) <= X_OFFSCREEN_DISTANCE) && (fabsf(dist.y) <= Y_OFFSCREEN_DISTANCE)) {
set_state(STATE_ACTIVE);
+ if (!is_initialized) {
+
+ // if starting direction was set to AUTO, this is our chance to re-orient the badguy
+ if (start_dir == AUTO) {
+ Player* player__ = get_nearest_player();
+ if (player__ && (player__->get_bbox().p1.x > get_bbox().p2.x)) {
+ dir = RIGHT;
+ } else {
+ dir = LEFT;
+ }
+ }
+
+ initialize();
+ is_initialized = true;
+ }
activate();
}
}
-IMPLEMENT_FACTORY(Kugelblitz, "kugelblitz")
+/* EOF */