#define RAND_SPEED 150
Kugelblitz::Kugelblitz(const Reader& reader) :
- BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"),
+ BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"),
pos_groundhit(),
groundhit_pos_set(false),
dying(),
sprite->set_action("falling");
physic.enable_gravity(false);
countMe = false;
-
+
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
- lightsprite->set_color(Color(0.2f, 0.1f, 0.0f));
+ lightsprite->set_color(Color(0.2f, 0.1f, 0.0f));
}
void
Kugelblitz::draw(DrawingContext& context)
{
sprite->draw(context, get_pos(), layer);
-
+
//Only draw light in dark areas
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green < 2.0){