-// $Id$
-//
// SuperTux - Mole Badguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "audio/sound_manager.hpp"
+#include "badguy/mole.hpp"
+#include "badguy/mole_rock.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
-#include "mole.hpp"
-#include "mole_rock.hpp"
-#include "tile.hpp"
-#include "object/tilemap.hpp"
-#include "random_generator.hpp"
-#include "log.hpp"
-#include "level.hpp"
+#include <math.h>
-static const float IDLE_TIME = 0.2; /**< time to wait before and after throwing */
-static const float THROW_TIME = 4.6; /**< time to spend throwing */
+static const float MOLE_WAIT_TIME = 0.2f; /**< time to wait before and after throwing */
+static const float THROW_TIME = 4.6f; /**< time to spend throwing */
static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */
static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */
-Mole::Mole(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
+Mole::Mole(const Reader& reader) :
+ BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1),
+ state(PRE_THROWING),
+ timer(),
+ throw_timer()
{
- physic.gravity_enabled = false;
+ physic.enable_gravity(false);
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/squish.wav");
+ sound_manager->preload("sounds/dartfire.wav");
}
-Mole::Mole(const Vector& pos)
- : BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
+Mole::Mole(const Vector& pos) :
+ BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1),
+ state(PRE_THROWING),
+ timer(),
+ throw_timer()
{
- physic.gravity_enabled = false;
-}
-
-void
-Mole::write(lisp::Writer& writer)
-{
- writer.start_list("mole");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.end_list("mole");
+ physic.enable_gravity(false);
+ sound_manager->preload("sounds/fall.wav");
+ sound_manager->preload("sounds/squish.wav");
+ sound_manager->preload("sounds/dartfire.wav");
}
void
{
set_state(DEAD);
sound_manager->play("sounds/fall.wav", get_pos());
- if (countMe) Sector::current()->get_level()->stats.badguys++;
+ run_dead_script();
}
HitResponse
{
set_state(DEAD);
sound_manager->play("sounds/squish.wav", get_pos());
- if (countMe) Sector::current()->get_level()->stats.badguys++;
+ run_dead_script();
return true;
}
float px = get_bbox().get_middle().x;
float py = get_bbox().get_middle().y;
- float angle = systemRandom.rand(90 - 15, 90 + 15) * (M_PI / 180);
+ float angle = gameRandom.rand(90 - 15, 90 + 15) * (M_PI / 180);
float vx = cos(angle) * THROW_VELOCITY;
float vy = -sin(angle) * THROW_VELOCITY;
switch (state) {
case PRE_THROWING:
if (timer.check()) {
- set_state(THROWING);
+ set_state(THROWING);
}
break;
case THROWING:
if (throw_timer.check()) {
throw_rock();
- throw_timer.start(THROW_INTERVAL);
+ throw_timer.start(THROW_INTERVAL);
}
if (timer.check()) {
- set_state(POST_THROWING);
+ set_state(POST_THROWING);
}
break;
case POST_THROWING:
if (timer.check()) {
- set_state(PEEKING);
+ set_state(PEEKING);
}
break;
case PEEKING:
if (sprite->animation_done()) {
- set_state(PRE_THROWING);
+ set_state(PRE_THROWING);
}
break;
case DEAD:
}
-void
+void
Mole::set_state(MoleState new_state)
{
switch (new_state) {
case PRE_THROWING:
sprite->set_action("idle");
- set_group(COLGROUP_DISABLED);
- timer.start(IDLE_TIME);
+ set_colgroup_active(COLGROUP_DISABLED);
+ timer.start(MOLE_WAIT_TIME);
break;
case THROWING:
sprite->set_action("idle");
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
timer.start(THROW_TIME);
throw_timer.start(THROW_INTERVAL);
break;
case POST_THROWING:
sprite->set_action("idle");
- set_group(COLGROUP_DISABLED);
- timer.start(IDLE_TIME);
+ set_colgroup_active(COLGROUP_DISABLED);
+ timer.start(MOLE_WAIT_TIME);
break;
case PEEKING:
sprite->set_action("peeking", 1);
- set_group(COLGROUP_STATIC);
+ set_colgroup_active(COLGROUP_STATIC);
break;
case DEAD:
sprite->set_action("idle");
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
break;
}
state = new_state;
}
-IMPLEMENT_FACTORY(Mole, "mole")
-
+/* EOF */