-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __MRBOMB_H__
-#define __MRBOMB_H__
+#ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
+#define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP
-#include "badguy.hpp"
+#include "badguy/walking_badguy.hpp"
-class MrBomb : public BadGuy
+class MrBomb : public WalkingBadguy,
+ public Portable
{
public:
- MrBomb(const lisp::Lisp& reader);
+ MrBomb(const Reader& reader);
MrBomb(const Vector& pos, Direction d);
- void activate();
- void active_update(float elapsed_time);
- void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ void active_update(float elapsed_time);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
- virtual MrBomb* clone() const { return new MrBomb(*this); }
+ void freeze();
+ bool is_freezable() const;
protected:
- bool collision_squished(Player& player);
+ bool collision_squished(GameObject& object);
+
+private:
+ bool grabbed;
};
#endif
+/* EOF */