-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/mriceblock.hpp"
-#include <config.h>
+#include "audio/sound_manager.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-#include "mriceblock.hpp"
-#include "object/block.hpp"
+#include <math.h>
namespace {
- const float KICKSPEED = 500;
- const int MAXSQUISHES = 10;
+const float KICKSPEED = 500;
+const int MAXSQUISHES = 10;
+const float NOKICK_TIME = 0.1f;
}
-MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
+MrIceBlock::MrIceBlock(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
+ ice_state(ICESTATE_NORMAL),
+ nokick_timer(),
+ flat_timer(),
+ squishcount(0)
{
walk_speed = 80;
max_drop_height = 600;
sound_manager->preload("sounds/kick.wav");
}
-MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
+MrIceBlock::MrIceBlock(const Vector& pos, Direction d) :
+ WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
+ ice_state(ICESTATE_NORMAL),
+ nokick_timer(),
+ flat_timer(),
+ squishcount(0)
{
walk_speed = 80;
max_drop_height = 600;
}
void
-MrIceBlock::write(lisp::Writer& writer)
-{
- writer.start_list("mriceblock");
- WalkingBadguy::write(writer);
- writer.end_list("mriceblock");
-}
-
-void
-MrIceBlock::activate()
+MrIceBlock::initialize()
{
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
set_state(ICESTATE_NORMAL);
}
bool
MrIceBlock::can_break(){
- return ice_state == ICESTATE_KICKED;
+ return ice_state == ICESTATE_KICKED;
}
void
if(hit.top || hit.bottom) { // floor or roof
physic.set_velocity_y(0);
- return;
}
// hit left or right
WalkingBadguy::collision_solid(hit);
break;
case ICESTATE_KICKED: {
- if(hit.right && dir == RIGHT) {
- dir = LEFT;
+ if((hit.right && dir == RIGHT) || (hit.left && dir == LEFT)) {
+ dir = (dir == LEFT) ? RIGHT : LEFT;
sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(-KICKSPEED);
- } else if(hit.left && dir == LEFT) {
- dir = RIGHT;
- sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(KICKSPEED);
+ physic.set_velocity_x(-physic.get_velocity_x()*.975);
}
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
+ if(fabsf(physic.get_velocity_x()) < walk_speed*1.5)
+ set_state(ICESTATE_NORMAL);
break;
}
case ICESTATE_FLAT:
HitResponse
MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
{
- if(ice_state == ICESTATE_GRABBED)
- return FORCE_MOVE;
-
// handle kicks from left or right side
if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
if(hit.left) {
}
bool
-MrIceBlock::collision_squished(Player& player)
+MrIceBlock::collision_squished(GameObject& object)
{
+ Player* player = dynamic_cast<Player*>(&object);
+ if(player && (player->does_buttjump || player->is_invincible())) {
+ player->bounce(*this);
+ kill_fall();
+ return true;
+ }
+
switch(ice_state) {
case ICESTATE_KICKED:
+ {
+ BadGuy* badguy = dynamic_cast<BadGuy*>(&object);
+ if (badguy) {
+ badguy->kill_fall();
+ break;
+ }
+ }
+
+ // fall through
case ICESTATE_NORMAL:
+ {
squishcount++;
- if(squishcount >= MAXSQUISHES) {
+ if (squishcount >= MAXSQUISHES) {
kill_fall();
return true;
}
+ }
- set_state(ICESTATE_FLAT);
- break;
+ set_state(ICESTATE_FLAT);
+ nokick_timer.start(NOKICK_TIME);
+ break;
case ICESTATE_FLAT:
- if(player.get_pos().x < get_pos().x) {
+ {
+ MovingObject* movingobject = dynamic_cast<MovingObject*>(&object);
+ if (movingobject && (movingobject->get_pos().x < get_pos().x)) {
dir = RIGHT;
} else {
dir = LEFT;
}
- set_state(ICESTATE_KICKED);
- break;
+ }
+ if (nokick_timer.check()) set_state(ICESTATE_KICKED);
+ break;
case ICESTATE_GRABBED:
assert(false);
break;
}
- player.bounce(*this);
+ if (player) player->bounce(*this);
return true;
}
void
-MrIceBlock::set_state(IceState state)
+MrIceBlock::set_state(IceState state, bool up)
{
if(ice_state == state)
return;
switch(state) {
case ICESTATE_NORMAL:
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
break;
case ICESTATE_FLAT:
- sound_manager->play("sounds/stomp.wav", get_pos());
- physic.set_velocity_x(0);
- physic.set_velocity_y(0);
-
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ if(up) {
+ physic.set_velocity_y(-KICKSPEED);
+ } else {
+ sound_manager->play("sounds/stomp.wav", get_pos());
+ physic.set_velocity_x(0);
+ physic.set_velocity_y(0);
+ }
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
flat_timer.start(4);
break;
case ICESTATE_KICKED:
sound_manager->play("sounds/kick.wav", get_pos());
physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
// we should slide above 1 block holes now...
- bbox.set_size(34, 31.8);
+ bbox.set_size(34, 31.8f);
break;
case ICESTATE_GRABBED:
flat_timer.stop();
{
movement = pos - get_pos();
this->dir = dir;
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
set_state(ICESTATE_GRABBED);
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
}
void
MrIceBlock::ungrab(MovingObject& , Direction dir)
{
- this->dir = dir;
- set_state(ICESTATE_KICKED);
- set_group(COLGROUP_MOVING);
+ if(dir == UP) {
+ set_state(ICESTATE_FLAT, true);
+ } else {
+ this->dir = dir;
+ set_state(ICESTATE_KICKED);
+ }
+ set_colgroup_active(COLGROUP_MOVING);
}
bool
return ice_state == ICESTATE_FLAT;
}
-IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")
+/* EOF */