-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "snowball.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-static const float WALKSPEED = 80;
-
-SnowBall::SnowBall(const lisp::Lisp& reader)
-{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- //This is for a hidden badguy :)
- fluffy = false;
- reader.get("fluffy",fluffy);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
- bbox.set_size(31.8, 31.8);
- if (fluffy) sprite = sprite_manager->create("images/creatures/fluffy/fluffy.sprite");
- else sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
- set_direction = false;
-}
+#include "badguy/snowball.hpp"
-SnowBall::SnowBall(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
-{
- start_position.x = pos_x;
- start_position.y = pos_y;
- stay_on_platform = stay_on_plat;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite");
- set_direction = true;
- initial_direction = d;
-}
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-void
-SnowBall::write(lisp::Writer& writer)
+SnowBall::SnowBall(const Reader& reader)
+ : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right")
{
- writer.start_list("snowball");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- if (fluffy) { // don't give us away at every snowball
- writer.write_bool("fluffy", true);
- }
-
- if (stay_on_platform)
- writer.write_bool("stay-on-platform", true);
-
- writer.end_list("snowball");
+ walk_speed = 80;
}
-void
-SnowBall::activate()
+SnowBall::SnowBall(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right")
{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
-void
-SnowBall::active_update(float elapsed_time)
-{
- if (stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
+ walk_speed = 80;
}
bool
-SnowBall::collision_squished(Player& player)
+SnowBall::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}
-HitResponse
-SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-HitResponse
-SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.x) > .8) { // left or right hit
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-IMPLEMENT_FACTORY(SnowBall, "snowball")
+/* EOF */