: WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
{
walk_speed = WALKSPEED;
- max_drop_height = -1;
+ max_drop_height = 600;
}
void
Player* player = this->get_nearest_player();
if (player) {
- Rect mb = this->get_bbox();
- Rect pb = player->get_bbox();
+ Rectf mb = this->get_bbox();
+ Rectf pb = player->get_bbox();
bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));