-// $Id: toad.cpp 4192 2006-08-16 23:25:39Z sommer $
-//
// Toad - A jumping toad
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/toad.hpp"
-#include "toad.hpp"
-#include "random_generator.hpp"
+#include "audio/sound_manager.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
namespace {
- const float VERTICAL_SPEED = -450; /**< y-speed when jumping */
- const float HORIZONTAL_SPEED = 320; /**< x-speed when jumping */
- const float RECOVER_TIME = 0.5; /**< time to stand still before starting a (new) jump */
- static const std::string HOP_SOUND = "sounds/hop.ogg";
+const float VERTICAL_SPEED = -450; /**< y-speed when jumping */
+const float HORIZONTAL_SPEED = 320; /**< x-speed when jumping */
+const float TOAD_RECOVER_TIME = 0.5; /**< time to stand still before starting a (new) jump */
+static const std::string HOP_SOUND = "sounds/hop.ogg";
}
-Toad::Toad(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/toad/toad.sprite")
+Toad::Toad(const Reader& reader) :
+ BadGuy(reader, "images/creatures/toad/toad.sprite"),
+ recover_timer(),
+ state()
{
sound_manager->preload(HOP_SOUND);
}
-Toad::Toad(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/toad/toad.sprite")
+Toad::Toad(const Vector& pos, Direction d) :
+ BadGuy(pos, d, "images/creatures/toad/toad.sprite"),
+ recover_timer(),
+ state()
{
sound_manager->preload(HOP_SOUND);
}
void
-Toad::write(lisp::Writer& writer)
-{
- writer.start_list("toad");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.end_list("toad");
-}
-
-void
-Toad::activate()
+Toad::initialize()
{
// initial state is JUMPING, because we might start airborne
state = JUMPING;
physic.set_velocity_y(0);
sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
- recover_timer.start(RECOVER_TIME);
- } else
- if (newState == JUMPING) {
- sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right");
- physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED);
- physic.set_velocity_y(VERTICAL_SPEED);
- sound_manager->play( HOP_SOUND, get_pos());
+ recover_timer.start(TOAD_RECOVER_TIME);
} else
- if (newState == FALLING) {
- Player* player = get_nearest_player();
- // face player
- if (player && (player->get_bbox().p2.x < get_bbox().p1.x) && (dir == RIGHT)) dir = LEFT;
- if (player && (player->get_bbox().p1.x > get_bbox().p2.x) && (dir == LEFT)) dir = RIGHT;
- sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
- }
+ if (newState == JUMPING) {
+ sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right");
+ physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED);
+ physic.set_velocity_y(VERTICAL_SPEED);
+ sound_manager->play( HOP_SOUND, get_pos());
+ } else
+ if (newState == FALLING) {
+ Player* player = get_nearest_player();
+ // face player
+ if (player && (player->get_bbox().p2.x < get_bbox().p1.x) && (dir == RIGHT)) dir = LEFT;
+ if (player && (player->get_bbox().p1.x > get_bbox().p2.x) && (dir == LEFT)) dir = RIGHT;
+ sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
+ }
state = newState;
}
// check if we hit left or right while moving in either direction
if(((physic.get_velocity_x() < 0) && hit.left) || ((physic.get_velocity_x() > 0) && hit.right)) {
/*
- dir = dir == LEFT ? RIGHT : LEFT;
- if (state == JUMPING) {
+ dir = dir == LEFT ? RIGHT : LEFT;
+ if (state == JUMPING) {
sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right");
- } else {
+ } else {
sprite->set_action(dir == LEFT ? "idle-left" : "idle-right");
- }
+ }
*/
physic.set_velocity_x(-0.25*physic.get_velocity_x());
}
}
-IMPLEMENT_FACTORY(Toad, "toad")
+/* EOF */