-// $Id$
-//
// Toad - A jumping toad
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __TOAD_H__
-#define __TOAD_H__
+#ifndef HEADER_SUPERTUX_BADGUY_TOAD_HPP
+#define HEADER_SUPERTUX_BADGUY_TOAD_HPP
-#include "badguy.hpp"
+#include "badguy/badguy.hpp"
/**
* Badguy "Toad" - A jumping toad
class Toad : public BadGuy
{
public:
- Toad(const lisp::Lisp& reader);
+ Toad(const Reader& reader);
Toad(const Vector& pos, Direction d);
- void activate();
- void write(lisp::Writer& writer);
+ void initialize();
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
bool collision_squished(GameObject& object);
void active_update(float elapsed_time);
- virtual Toad* clone() const { return new Toad(*this); }
-
protected:
enum ToadState {
IDLE,
FALLING
};
+private:
+ void set_state(ToadState newState);
+
+private:
Timer recover_timer;
ToadState state;
-
- void set_state(ToadState newState);
};
#endif
+
+/* EOF */