#include <math.h>
-static const float WALKSPEED = 100;
static const float JUMP_ON_SPEED_Y = -400;
static const float JUMP_OFF_SPEED_Y = -500;
static const std::string LAND_ON_TOTEM_SOUND = "sounds/totem.ogg";
Totem::initialize()
{
if (!carried_by) {
+static const float WALKSPEED = 100;
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "walking-left" : "walking-right");
return;
physic.set_velocity_y(base->physic.get_velocity_y());
}
-IMPLEMENT_FACTORY(Totem, "totem");
-
/* EOF */