-// $Id$
-//
// SuperTux - Boss "Yeti"
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __YETI_H__
-#define __YETI_H__
+#ifndef HEADER_SUPERTUX_BADGUY_YETI_HPP
+#define HEADER_SUPERTUX_BADGUY_YETI_HPP
#include <memory>
-#include "badguy.hpp"
+#include "badguy/badguy.hpp"
class Yeti : public BadGuy
{
public:
- Yeti(const lisp::Lisp& lisp);
+ Yeti(const Reader& lisp);
~Yeti();
void draw(DrawingContext& context);
- void write(lisp::Writer& writer);
- void activate();
+ void initialize();
void active_update(float elapsed_time);
void collision_solid(const CollisionHit& hit);
bool collision_squished(GameObject& object);
void kill_squished(GameObject& object);
void kill_fall();
- virtual Yeti* clone() const { return new Yeti((Yeti&)*this); }
-
private:
void run();
void jump_up();
void be_angry();
void drop_stalactite();
- void summon_snowball();
void jump_down();
void draw_hit_points(DrawingContext& context);
void take_hit(Player& player);
+private:
enum YetiState {
JUMP_DOWN,
RUN,
BE_ANGRY,
SQUISHED
};
+
+private:
YetiState state;
Timer state_timer;
Timer safe_timer;
int stomp_count;
int hit_points;
- std::auto_ptr<Surface> hud_head;
+ SurfacePtr hud_head;
};
#endif
+
+/* EOF */