-// $Id$
-//
// Zeekling - flyer that swoops down when she spots the player
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
-#include <math.h>
+#include "badguy/zeekling.hpp"
-#include "zeekling.hpp"
-#include "random_generator.hpp"
+#include <math.h>
-Zeekling::Zeekling(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+
+Zeekling::Zeekling(const Reader& reader) :
+ BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"),
+ speed(),
+ diveRecoverTimer(),
+ state(),
+ last_player(0),
+ last_player_pos(),
+ last_self_pos()
{
state = FLYING;
+ speed = gameRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
-Zeekling::Zeekling(const Vector& pos, Direction d)
- : BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0)
+Zeekling::Zeekling(const Vector& pos, Direction d) :
+ BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"),
+ speed(),
+ diveRecoverTimer(),
+ state(),
+ last_player(0),
+ last_player_pos(),
+ last_self_pos()
{
state = FLYING;
+ speed = gameRandom.rand(130, 171);
+ physic.enable_gravity(false);
}
void
-Zeekling::write(lisp::Writer& writer)
-{
- writer.start_list("zeekling");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("zeekling");
-}
-
-void
-Zeekling::activate()
+Zeekling::initialize()
{
- speed = systemRandom.rand(130, 171);
physic.set_velocity_x(dir == LEFT ? -speed : speed);
- physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
kill_squished(object);
- kill_fall();
return true;
}
void
Zeekling::onBumpHorizontal() {
+ if (frozen)
+ {
+ physic.set_velocity_x(0);
+ return;
+ }
if (state == FLYING) {
dir = (dir == LEFT ? RIGHT : LEFT);
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(dir == LEFT ? -speed : speed);
} else
- if (state == DIVING) {
- dir = (dir == LEFT ? RIGHT : LEFT);
- state = FLYING;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(dir == LEFT ? -speed : speed);
- physic.set_velocity_y(0);
- } else
- if (state == CLIMBING) {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(dir == LEFT ? -speed : speed);
- } else {
- assert(false);
- }
+ if (state == DIVING) {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ state = FLYING;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
+ physic.set_velocity_y(0);
+ } else
+ if (state == CLIMBING) {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(dir == LEFT ? -speed : speed);
+ } else {
+ assert(false);
+ }
}
void
Zeekling::onBumpVertical() {
+ if (frozen)
+ {
+ physic.set_velocity_y(0);
+ physic.set_velocity_x(0);
+ return;
+ }
if (state == FLYING) {
physic.set_velocity_y(0);
} else
- if (state == DIVING) {
- state = CLIMBING;
- physic.set_velocity_y(-speed);
- sprite->set_action(dir == LEFT ? "left" : "right");
- } else
- if (state == CLIMBING) {
- state = FLYING;
- physic.set_velocity_y(0);
- }
+ if (state == DIVING) {
+ state = CLIMBING;
+ physic.set_velocity_y(-speed);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ } else
+ if (state == CLIMBING) {
+ state = FLYING;
+ physic.set_velocity_y(0);
+ }
}
void
Zeekling::collision_solid(const CollisionHit& hit)
{
+ if(sprite->get_action() == "squished-left" ||
+ sprite->get_action() == "squished-right")
+ {
+ return;
+ }
+
if(hit.top || hit.bottom) {
onBumpVertical();
} else if(hit.left || hit.right) {
*/
bool
Zeekling::should_we_dive() {
+ if (frozen)
+ return false;
const MovingObject* player = this->get_nearest_player();
if (player && last_player && (player == last_player)) {
}
}
-IMPLEMENT_FACTORY(Zeekling, "zeekling")
+void
+Zeekling::freeze()
+{
+ BadGuy::freeze();
+ physic.enable_gravity(true);
+}
+
+void
+Zeekling::unfreeze()
+{
+ BadGuy::unfreeze();
+ physic.enable_gravity(false);
+ state = FLYING;
+ initialize();
+}
+
+bool
+Zeekling::is_freezable() const
+{
+ return true;
+}
+
+/* EOF */