#include "math/vector.hpp"
#include "main.hpp"
#include "log.hpp"
+#include "timer.hpp"
static const int START_COINS = 100;
static const int MAX_COINS = 99999;
reset();
coin_surface.reset(new Surface("images/engine/hud/coins-0.png"));
+ sound_manager->preload("sounds/coin.wav");
+ sound_manager->preload("sounds/lifeup.wav");
}
PlayerStatus::~PlayerStatus()
void
PlayerStatus::add_coins(int count, bool play_sound)
{
+ static float sound_played_time = 0;
coins = std::min(coins + count, MAX_COINS);
if(play_sound) {
if(count >= 100)
sound_manager->play("sounds/lifeup.wav");
- else
+ else if (real_time > sound_played_time + 0.010) {
sound_manager->play("sounds/coin.wav");
+ sound_played_time = real_time;
+ }
}
}
Surface* coin_surf = coin_surface.get();
if (coin_surf) {
- context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - gold_fixed_text->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
+ context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - fixed_font->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
}
- context.draw_text(gold_fixed_text, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD);
+ context.draw_text(fixed_font, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD, PlayerStatus::text_color);
context.pop_transform();
}