vec = art_vpath_affine_transform(node->path,dst);
if (node->closed_path)
gfx_libart_close_path(node, &vec);
- gfx_round_scaled_coordinates(vec);
+ /* gfx_round_scaled_coordinates(vec); */
pvec = art_vpath_perturb(vec);
art_free(vec);
if(node->type == GFX_LINE){
svp = art_svp_from_vpath ( pvec );
svpt = art_svp_uncross( svp );
art_free(svp);
- svp = art_svp_rewind_uncrossed(svpt,ART_WIND_RULE_ODDEVEN);
+ svp = art_svp_rewind_uncrossed(svpt,ART_WIND_RULE_NONZERO);
art_free(svpt);
}
art_free(pvec);